In this update1
Full notes
Full Gloria Victis: Medieval MMORPG update
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Repeated intro
Greetings, Warriors!
What changed
- Gameplay
- Performance
- Maps
- Server
- Events
- Balance
Gloria Victis: Medieval MMORPG changes
- Officemap
This week we are introducing promised changes and fixes related to Sieges and the State of War. From now on, you are able to control the spawn of siege engines and set permissions that allow only people from your guild to use your tent. After a long and interesting discussion in the office, and as well on the suggestions channel on our official Discord, we also decided to update the way to deactivate weekly automatic tokens on guild castles and arrows regeneration for archers.
Thank you all for participating in the recent new engine test session! We received a lot of valuable feedback and positive opinions regarding game performance, as well as some good bug reports, so work on the update of the client-side of the game engine accelerated greatly.
As always, we also have for you many fixes and quality of life improvements! Check the details below and see you in battle!
The screenshot’s authors have been awarded. Siegbert, DoomCakes and Thory – check your Ambers!
Changelog v.0.9.6.3 Beta
State of War
Automatic Saturday tokens on Guild castles were introduced to the game to encourage players to actively attack and defend castles on the global map and create more opportunities for sieges and changing ownership of locations. But in the long run, it became a little overwhelming, according to your feedback. That is why the token deactivation feature has been introduced. Players were able to deactivate their automatic tokens by participating in the map events and killing world bosses.
But even with this workaround, our data shows that it is still too easy to hold the castle passively, with not playing the game almost at all, and some Guild Castles on various servers are being held for a long time by guilds that are logging in just to SoW’s and not playing the game besides that, what have bad impact on the game balance and is weakening activity of a whole nation.
We decided to transfer the deactivation more towards daily challenges, which will create a more fair environment for active players and limit relying on allied guilds passively. Those changes will have the lowest impact on players and guilds who are already active in the game but will open wider the endgame content of Guild Castles for them.
Let’s break the changes one by one:
We go from deactivating tokens per alliance to deactivating them per guild. Each guild has to take part in activities if it does not want to have a Saturday SoW. This will promote active guilds more and limit relying on alliances.
Completing one daily challenge will grant one point to the deactivation bar. Every player in the guild will be able to help his guild by just playing the game. To make it clear - from our analytics, players now do 7 daily challenges on average [with more active players doing 12 of them every day!].
Amount of points needed to deactivate the token has been increased from 2000 to 3000. Since we are expanding the ways to gain points, this change is reasonable to keep the balance.
We add a clamp for points per guild that can be gained for performing events – the guild can earn a max of 500 per day from events. Events that still are granting points for token deactivation are: Killing a Kargald Champion, Sea Wraiths, Volcano, Catacombs.
In exchange for removing points from Ragi/Sirius/Brandon events, you can now get points from events on the nation links, for example: “The Cohort Strikes Back”, “Kill the traitors!”, “Rite of the Acolytes”, “Kill the Gold
Source
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