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Steam News11 February 20215y ago

Weekly update 259 – Convenience Improvements!

Greetings, warriors! We just started a new Glory season a few days ago, players are already fighting hard for placements in rankings and to gain the titles and achievements, so we hope you are enjoying your time in the

In this update1

Full notes

Full Gloria Victis: Medieval MMORPG update

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Repeated intro

Greetings, warriors!

What changed

1 fix3 additions0 changes0 removals
  • Events
  • Balance
  • UI and audio
addedWe just started a new Glory season a few days ago, players are already fighting hard for placements in rankings and to gain the titles and achievements, so we hope you are enjoying your time in the game!
fixedThis week we are introducing a lot of fixes of issues reported by our Community that needed some more time to be reproduced and fixed. We are also closely observing the State of War’s and Sieges gathering as much feedback as possible regarding significant changes introduced at the beginning of the new Glory Season last Thursday. We are so far very thankful for your feedback and observations since we are receiving a lot of them via the ingame feedback tool!
addedQuality of life:– Archers received new, more intuitive crosshairs with a dot, which should result in better precision of shot projectiles – We added an unbound by default, attack break button, that will allow you to break the aiming/hold phase of ranged and melee attack – Improved quiver user interface adding red, blinking animation when a player is trying to shot without having arrows – Increased the range of combat direction indicator sensitivity from 1-10 to 0.1-10. This is an important one since we received feedback that players are not aware they can change that setting in options and adjust it to their preferences – Following Community feedback, we changed the starting bows to reflex bows, which have the highest numbers of arrows and will explain better the arrows regeneration mechanic to new players – Players asked us to place more furniture in the Guardhouse since it is a place that a lot of players are using as a meeting place and safe house. Furniture has been added – Players suggested on our Discord that it would be nice to have a Coat of Arms on Siege Engines. Today, all mobile siege engines, excluding small battering ram, will have CoA of player who spawned them – Blocked the possibility to revive a traitor from the party user interface if Friendly Fire is not active
addedQuality of life:From now on, more crew in the siege engine means more speed. If the player inside the machine does not push any buttons, he strengthens the pushing speed anyway just by being on the machine and in that way is helping the driver. We added a UI indicator of the machine speed to make it clear.

Gloria Victis: Medieval MMORPG changes

addedWe just started a new Glory season a few days ago, players are already fighting hard for placements in rankings and to gain the titles and achievements, so we hope you are enjoying your time in the game!
fixedThis week we are introducing a lot of fixes of issues reported by our Community that needed some more time to be reproduced and fixed. We are also closely observing the State of War’s and Sieges gathering as much feedback as possible regarding significant changes introduced at the beginning of the new Glory Season last Thursday. We are so far very thankful for your feedback and observations since we are receiving a lot of them via the ingame feedback tool!
added– Archers received new, more intuitive crosshairs with a dot, which should result in better precision of shot projectiles – We added an unbound by default, attack break button, that will allow you to break the aiming/hold phase of ranged and melee attack – Improved quiver user interface adding red, blinking animation when a player is trying to shot without having arrows – Increased the range of combat direction indicator sensitivity from 1-10 to 0.1-10. This is an important one since we received feedback that players are not aware they can change that setting in options and adjust it to their preferences – Following Community feedback, we changed the starting bows to reflex bows, which have the highest numbers of arrows and will explain better the arrows regeneration mechanic to new players – Players asked us to place more furniture in the Guardhouse since it is a place that a lot of players are using as a meeting place and safe house. Furniture has been added – Players suggested on our Discord that it would be nice to have a Coat of Arms on Siege Engines. Today, all mobile siege engines, excluding small battering ram, will have CoA of player who spawned them – Blocked the possibility to revive a traitor from the party user interface if Friendly Fire is not active
addedFrom now on, more crew in the siege engine means more speed. If the player inside the machine does not push any buttons, he strengthens the pushing speed anyway just by being on the machine and in that way is helping the driver. We added a UI indicator of the machine speed to make it clear.

We just started a new Glory season a few days ago, players are already fighting hard for placements in rankings and to gain the titles and achievements, so we hope you are enjoying your time in the game!

This week we are introducing a lot of fixes of issues reported by our Community that needed some more time to be reproduced and fixed. We are also closely observing the State of War’s and Sieges gathering as much feedback as possible regarding significant changes introduced at the beginning of the new Glory Season last Thursday. We are so far very thankful for your feedback and observations since we are receiving a lot of them via the ingame feedback tool!

Just because we are receiving a lot of your feedback, about 85% of the changes and fixes listed below are the result of Community reports and suggestions, so thank you for your help and continuous support! We also cannot stress enough to thank you for the awesome screenshots you are creating and sharing through our Community Hub on Steam. There are so many good ones that it is getting harder every week to pick the best ones!

Let’s see what we prepared for you this week!

The screenshot’s authors have been awarded. Wintar, glyuki, ScubAKing and Salty – check your Ambers!

Changelog v.0.9.6.1 Beta

Quality of life:

Changes based on Community feedback and suggestions:

– Archers received new, more intuitive crosshairs with a dot, which should result in better precision of shot projectiles – We added an unbound by default, attack break button, that will allow you to break the aiming/hold phase of ranged and melee attack – Improved quiver user interface adding red, blinking animation when a player is trying to shot without having arrows – Increased the range of combat direction indicator sensitivity from 1-10 to 0.1-10. This is an important one since we received feedback that players are not aware they can change that setting in options and adjust it to their preferences – Following Community feedback, we changed the starting bows to reflex bows, which have the highest numbers of arrows and will explain better the arrows regeneration mechanic to new players – Players asked us to place more furniture in the Guardhouse since it is a place that a lot of players are using as a meeting place and safe house. Furniture has been added – Players suggested on our Discord that it would be nice to have a Coat of Arms on Siege Engines. Today, all mobile siege engines, excluding small battering ram, will have CoA of player who spawned them – Blocked the possibility to revive a traitor from the party user interface if Friendly Fire is not active

Siege engines and their crew

Before, no matter the amount of siege engine crew numbers, pushing machines had the same speed. Looking at the player's behavior while using siege engines we decided to improve that, to encourage cooperation. We are also addressing the feedback related to the ballista range and usability of Warwolf:

- From now on, more crew in the siege engine means more speed. If the player inside the machine does not push any buttons, he strengthens the pushing speed anyway just by being on the machine and in that way is helping the driver. We added a UI indicator of the machine speed to make it clear.

Warwolf – it is time to fight

From now on, it will not be possible to use ballistas

Source

Steam News / 11 February 2021

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