In this update2
Full notes
Full Gloria Victis: Medieval MMORPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, warriors!
What changed
- Gameplay
- Store
- Security
- Events
Gloria Victis: Medieval MMORPG changes
This week we are addressing a lot of recent Community reports and feedback, introducing promised new wooden main buildings and a lot of Quality of Life improvements and fixes! We’re also bringing the matter of the State of Wars and explaining how we want to improve that system.
We’re happy to say hello to the new players that joined our journey recently and warmly welcome them to the vast world of Gloria Victis MMO! We are pleased to have you! We cannot wait to meet you closer, and we’re hoping for your feedback! Down below, you will find a dedicated section, full of interesting and useful information.
In addition to all the above, we are expanding the cosmetic skins system to make it more accessible and even more player-friendly, and adding three brand new skins for one-handed swords!
Check the details below and see you in battle!
The screenshot’s authors have been awarded. glyuki & TrueCatch – check your Ambers! The explanation for newcomers - each week we are picking the best community screenshots and using them in our patch notes. If we use your screenshot, you will be rewarded with special ingame currency!
Changelog v.0.9.5.7 Beta
State of War, and what we want to do with it:
Recent feedback and data from the latest States of War showed that there is a lot of space for improvements in this appreciated by the community system, but also there is a demand for making some of the game rules more clear.
Our designers have thought about implementing more fun factors into the State of War and making features of the game related to that system more distinguishable. We are considering such things to make more clear what can be considered as politics and what as an exploit of game mechanics, and also to create even more potential solutions of attack, defense, and counterattack, both for attackers and defenders. Extending numerous and different tactics, as well as introducing new ones, will greatly improve the overall game experience and create more layers of gameplay.
In light of recent events, we can agree that politics is a nice and desired feature of the game, but we also have to confirm that some non-expected actions could be considered as bypassing the game rules and siege system assumptions, because of the design loophole.
So we will do our best to fix that, and are already working on changing the spawn system of siege engines during the siege, and implementing more unique ways to counter various tactics and approaches of both – defenders and attackers.
Are you a new player? This section is for you:
We are happy to welcome the new and returning players to Gloria Victis MMO! We would not be here and achieve everything without our awesome community, so it is heartwarming to see that it is growing so fast.
Our game is quite big and deep, and we would like to take that occasion to show you some more tricks and tips related to our unique non-target combat, and also bring up the list of activities available in the game.
In the video below, we are explaining the most crucial aspects of the combat system, and it should be a great help for players who may be not used to such an approach. We hope you will like it and become the best swordmasters or archers in the game in no time!
Another important thing is that our game has a lot of activities and everyone can find
Source
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