In this update2
Full notes
Full Gloria Victis: Medieval MMORPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Warriors!
What changed
- Compatibility
- Balance
- Gameplay
Gloria Victis: Medieval MMORPG changes
In the beginning, we are very happy to welcome new and returning players that decided to start their journey through Gloria Victis world after last week's announcement about the project entering beta. Welcome, and best of luck on the battlefield!
This week, the team focused on improving the balance system, introducing another iteration of questlines improvements, and addressing players' feedback. In addition to that, we have for you a weekly dose of fixes and improvements. Thank you for your reports and suggestions that helped us with those tasks!
And without further ado, let's jump right to the biggest changes:
The screenshot author has been awarded. Paelar – check your Ambers!
Changelog v.0.9.5.3 Beta
Next milestone in the questlines overhaul
Our quest and level designers have been working on changes and improvements of introductory quests for some time now, and as Ismirs and Midnalders received their renewed questlines in past weeks, today we are happy to introduce the reworked first line of Sangmar quests. This is one of the last points on the to-do list of that vast and long-term task of the questlines overhaul.
As previous changes on that matter related to all ingame nations, those improvements are aimed to make learning the ropes of the game easier for newcomers, gradual introduction of ingame features to new players, and ensure better first impressions and player retention. The starting area around Balhammon received a visual refreshment and its level design has been adjusted to the new questlines.
The Imperial army is in need of recruits who will help Baalhammon to fight the savage Ismir raiders from the frosty North who took advantage of the war chaos and sneaked up into the province to pillage and cause distress. Grab your weapon, get rid of the invader, and prove your worth to the Empire!
Some amazing views from the reworked starting area near Sangmar capital
Balance system improvements
We have been speaking with players and acknowledged some potential weak spots which might be used to manipulate the balancing systems, and we have covered all of the potential reported cases. At the same time, to make it more understandable when guilds can move to another nation, we have made more clear and automated rules.
As moving the guild to another nation, due to the requirement of request from every single guild user takes around a week to proceed, the balance status can change in the meantime. The last season's transfer of one of the guilds was unclear to some players and we had to make a statement about it to clear things up.
As for now, we have added a “Deep Underdog” state of the nation, which is detecting the moment when players can start transferring to the nation either by single players or entire guilds. The system checks the last weeks/months history of a nation and activates if the nation hits the underdog status for the very first time from a very long time, or it is a nation who’s been on the edge of becoming the underdog for some time already. It shall make a clear indication when a nation is a real underdog, and help evade potential manipulations of getting a temporary underdog to allow people to jump to that nation.
Same time, this “Deep Underdog” status might be helpful to future improvements of balancing systems, which we will be speaking about with the community.
To make it clear: as the “deep underdog” status calculation will need some time to adjust, we will of course set
Source
Changelog.gg summarizes and formats this update. How we read updates.
