Repeated intro
What changed
0 fixes2 additions5 changes0 removals
- Gameplay
- Events
- UI and audio
- Server
- Balance
changedLast week we announced two features that will come in closest weeks – castle management system and overhauled Freebuilding. As we promised, today you will be able to try by yourself the newest layer of gameplay – the Bastion! From now on, you will be able to actively take care of your castles, both guild and nation ones. You will be able to improve the castle efficiency, increase castle crew morale and actively take part in the ultimate conquest assuming the role of castellan!
addedWe are also adding some quest lines and events to catch up with other ingame nations. Making two changes (light armours adjustment and mounted melee in water) addressing results of the recent ingame polls and introducing some fixes and improvements for various game systems, including another set of changes for horses mechanics.
addedBastionEach main building in the game will become Bastion. After opening the castle management window using Architect's Table, you will get access to a familiar upgrade window, but on the top of the screen, you will find a new button. Clicking it will show you a selection of information about the status and needs of the location.
changedEfficiencyThe efficiency of the bastion expands the role of an earlier upgrade option, i.e. to have more guards, resources or better workshops, you need to have both, higher building tier and a higher level of efficiency. The maximum achievable efficiency level is dependent on castle upgrade and you need to upgrade the main building to level 3 to unlock the maximum level of efficiency. After meeting both conditions, each building works most efficiently.
changedEfficiencyBastion is more effective the more its Need Bars are filled. Needs decrease much slower when a location is not on the front line with a different flag. Also, the decrease and increase in points are calculated by the average number of people on the server, thanks to which, on less active servers, the needs will drop slower, and will fill faster. Needs do not reset after capturing the flag. The decrease of needs that are dropping over time is recalculated approximately every 15 minutes, but there are also events that have an immediate effect.
changedIncomeExcept for the honour of helping the nation and unlocking better workshops and resources, Bastion pays in solid gold. The more particular thing is needed, the more gold you will receive. It will not beat the Market prices, but it enables immediate sale, more profitable than to a vendor. It is a place where you can donate medium or low-quality items while getting a good payout and helping your kingdom or guild at the same time. Donating items to Bastions will be the most attractive for players working on their crafting skills since it will allow them to even triple the potential income while fulfilling Bastion needs instead of selling crafted goods to vendors.
Gloria Victis: Medieval MMORPG changes
changedLast week we announced two features that will come in closest weeks – castle management system and overhauled Freebuilding. As we promised, today you will be able to try by yourself the newest layer of gameplay – the Bastion! From now on, you will be able to actively take care of your castles, both guild and nation ones. You will be able to improve the castle efficiency, increase castle crew morale and actively take part in the ultimate conquest assuming the role of castellan!
addedWe are also adding some quest lines and events to catch up with other ingame nations. Making two changes (light armours adjustment and mounted melee in water) addressing results of the recent ingame polls and introducing some fixes and improvements for various game systems, including another set of changes for horses mechanics.
addedEach main building in the game will become Bastion. After opening the castle management window using Architect's Table, you will get access to a familiar upgrade window, but on the top of the screen, you will find a new button. Clicking it will show you a selection of information about the status and needs of the location.
changedThe efficiency of the bastion expands the role of an earlier upgrade option, i.e. to have more guards, resources or better workshops, you need to have both, higher building tier and a higher level of efficiency. The maximum achievable efficiency level is dependent on castle upgrade and you need to upgrade the main building to level 3 to unlock the maximum level of efficiency. After meeting both conditions, each building works most efficiently.
changedBastion is more effective the more its Need Bars are filled. Needs decrease much slower when a location is not on the front line with a different flag. Also, the decrease and increase in points are calculated by the average number of people on the server, thanks to which, on less active servers, the needs will drop slower, and will fill faster. Needs do not reset after capturing the flag. The decrease of needs that are dropping over time is recalculated approximately every 15 minutes, but there are also events that have an immediate effect.
Last week we announced two features that will come in closest weeks – castle management system and overhauled Freebuilding. As we promised, today you will be able to try by yourself the newest layer of gameplay – the Bastion! From now on, you will be able to actively take care of your castles, both guild and nation ones. You will be able to improve the castle efficiency, increase castle crew morale and actively take part in the ultimate conquest assuming the role of castellan!
We are also adding some quest lines and events to catch up with other ingame nations. Making two changes (light armours adjustment and mounted melee in water) addressing results of the recent ingame polls and introducing some fixes and improvements for various game systems, including another set of changes for horses mechanics.
Read below the details and see you in battle!
Changelog v.9.4.6 Alpha
Bastion
In collaboration with the “Siege Survival” team, we are happy to introduce to Gloria Victis MMO long-awaited castle management system – the Bastion!
You received some introduction to the system last week, but let’s review the basics:
Each main building in the game will become Bastion. After opening the castle management window using Architect's Table, you will get access to a familiar upgrade window, but on the top of the screen, you will find a new button. Clicking it will show you a selection of information about the status and needs of the location.
Efficiency
The efficiency of the bastion expands the role of an earlier upgrade option, i.e. to have more guards, resources or better workshops, you need to have both, higher building tier and a higher level of efficiency. The maximum achievable efficiency level is dependent on castle upgrade and you need to upgrade the main building to level 3 to unlock the maximum level of efficiency. After meeting both conditions, each building works most efficiently.
Bastion is more effective the more its Need Bars are filled. Needs decrease much slower when a location is not on the front line with a different flag. Also, the decrease and increase in points are calculated by the average number of people on the server, thanks to which, on less active servers, the needs will drop slower, and will fill faster. Needs do not reset after capturing the flag. The decrease of needs that are dropping over time is recalculated approximately every 15 minutes, but there are also events that have an immediate effect.
Income
Except for the honour of helping the nation and unlocking better workshops and resources, Bastion pays in solid gold. The more particular thing is needed, the more gold you will receive. It will not beat the Market prices, but it enables immediate sale, more profitable than to a vendor. It is a place where you can donate medium or low-quality items while getting a good payout and helping your kingdom or guild at the same time. Donating items to Bastions will be the most attractive for players working on their crafting skills since it will allow them to even triple the potential income while fulfilling Bastion needs instead of selling crafted goods to vendors.
Needs
The needs on the bastion are weapons, tools, hunger and morale. Each flag in-game will have different needs and demands. Temples and Strongholds will focus more on food supplies and armament, where economical flags like mines – will have a higher demand for tools.
Weapon and Tool Bars require items to fill up, the better the tier of