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Steam News16 October 20205y ago

Weekly update 244 – Step by step! Chop-chop!

Hello warriors! This week we are introducing changes related to guild rankings and balance of the servers, encouraging players to fight, an extension of the gathering system with new crafting quests and brand new skins

In this update3

Full notes

Full Gloria Victis: Medieval MMORPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello warriors!

What changed

0 fixes2 additions4 changes2 removals
  • Store
  • Server
  • Balance
  • Gameplay
  • Events
addedThis week we are introducing changes related to guild rankings and balance of the servers, encouraging players to fight, an extension of the gathering system with new crafting quests and brand new skins for bows! Like always, there are also a lot of QoL improvements and fixes.
changedAnd don't miss the PVP event this weekend! It will start at 9:30 PM GMT (Saturday, October 17th). Join us in the arena on the [North America] Aquilla server and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!
changedChanges in Nation Points:Nation Points – important resource gathered by players during gameplay, the base for Guild levelling, guild ranking and part of the balance algorithm. Players love to hoard them, hate to lose them, and just those two things led to specific issues: Players who had negative NP and players who had a lot of them were discouraged to fight because respectively they would need to grind they way back from below 0 or were scared to lose their hoarded NP in a fight. Such discouragement was very visible in cases of underdog nations – it was an achievement to gather enough NP to give them to the guild.
removedChanges in Nation Points:That's why we changed it so you can no longer go below 0 with your Nation Points and a minimum amount of NP that can be donated to the guild is now 1.
removedChanges in Nation Points:Regeneration of NP has been removed from the game since there is no need to keep it with that assumptions.
changedChanges in Nation Points:We also introduce the max cap for nation points, which is now 20 000. This will encourage players to donate their points to guilds frequently, preventing them to keep the donations for the last day of the season, which will greatly help in rankings clarity and transparency. It will also prevent “buying” Nation Points by guilds.

Gloria Victis: Medieval MMORPG changes

addedThis week we are introducing changes related to guild rankings and balance of the servers, encouraging players to fight, an extension of the gathering system with new crafting quests and brand new skins for bows! Like always, there are also a lot of QoL improvements and fixes.
changedAnd don't miss the PVP event this weekend! It will start at 9:30 PM GMT (Saturday, October 17th). Join us in the arena on the [North America] Aquilla server and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!
changedNation Points – important resource gathered by players during gameplay, the base for Guild levelling, guild ranking and part of the balance algorithm. Players love to hoard them, hate to lose them, and just those two things led to specific issues: Players who had negative NP and players who had a lot of them were discouraged to fight because respectively they would need to grind they way back from below 0 or were scared to lose their hoarded NP in a fight. Such discouragement was very visible in cases of underdog nations – it was an achievement to gather enough NP to give them to the guild.
removedThat's why we changed it so you can no longer go below 0 with your Nation Points and a minimum amount of NP that can be donated to the guild is now 1.
removedRegeneration of NP has been removed from the game since there is no need to keep it with that assumptions.

This week we are introducing changes related to guild rankings and balance of the servers, encouraging players to fight, an extension of the gathering system with new crafting quests and brand new skins for bows! Like always, there are also a lot of QoL improvements and fixes.

And don't miss the PVP event this weekend! It will start at 9:30 PM GMT (Saturday, October 17th). Join us in the arena on the [North America] Aquilla server and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!

Read below for details, and see you in battle!

The screenshot's author has been awarded. Siegbert – check your Ambers!

Changelog v.0.9.4.5

Changes in Nation Points:

Nation Points – important resource gathered by players during gameplay, the base for Guild levelling, guild ranking and part of the balance algorithm. Players love to hoard them, hate to lose them, and just those two things led to specific issues: Players who had negative NP and players who had a lot of them were discouraged to fight because respectively they would need to grind they way back from below 0 or were scared to lose their hoarded NP in a fight. Such discouragement was very visible in cases of underdog nations – it was an achievement to gather enough NP to give them to the guild.

That's why we changed it so you can no longer go below 0 with your Nation Points and a minimum amount of NP that can be donated to the guild is now 1.

Regeneration of NP has been removed from the game since there is no need to keep it with that assumptions.

We also introduce the max cap for nation points, which is now 20 000. This will encourage players to donate their points to guilds frequently, preventing them to keep the donations for the last day of the season, which will greatly help in rankings clarity and transparency. It will also prevent “buying” Nation Points by guilds.

And last but not least, you will be able to gather NP and donate them only on your main server, which is a great change to prevent players from farming NP on other servers and impact their balance. [A reminder: you can change your main server anytime with one-week cooldown]

Resources Gathering and Crafting Quests:

From now on, you will not need to wait for the gathering or mining bar to go to the end to receive items – resources will be added to your inventory every now and then during the duration of the gathering or mining bar what is just more nice and convenient.

You will be also able to actively gather resources by using your weapons and mining tools. Hitting mineral nodes and fallen trees will be faster than automatic gathering, so it will be faster to actively hit the coal node with a pickaxe than using E on it. Just remember that old rules still apply – it will be faster when hitting mineral with a pickaxe instead of a sword, using an axe instead knife to gather trees etc.

In addition to that, we introduce crafting questlines – in today’s update for Midland – Sangmar and Ismir nations will receive their quests in the next weekly update. After the general introduction to the game and making a few first quests, you will be able to take Crafter Training. Those quests aim to introduce novice players to the world of crafting – showing how it works and necessary mechanics such as gathering

Source

Steam News / 16 October 2020

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