Repeated intro
What changed
1 fix3 additions4 changes0 removals
- Performance
- Gameplay
- Balance
addedThis week we’ve focused mostly on improving the AI of humanoid NPC enemies. The abilities of the NPC enemies couldn’t be even remotely compared to how the players fight – but no more! From now on, the NPCs are going to pose a real challenge. It also means that we could decrease the number of the NPC enemies in the world, which means improved server- and client-side optimization and, at the same time, improved ways to teach new players the combat basics. Read below for details!
changedMoreover, we’ve updated the training PVP arena to adjust it to the current needs of the growing Community, and to prepare it for the planned automated and improved 5v5 tournaments. Check it on your own!
addedAI Update & NPCs Balance:The changes done to the AI of NPC enemies in melee combat will be especially helpful for new players, who will be able to learn the necessary reactions through practice, and quicker enter the world of PvP as worthy opponents for the experienced players.
changedAI Update & NPCs Balance:Secondly, the experienced players used to the existing mechanics should be aware that the NPCs will now use blocks and feints more efficiently – you might need a while to adjust to this change but, finally, you will have any challenge in PVE combat.
addedAI Update & NPCs Balance:At the end of the day, the changes allowed us to reduce the number of NPC enemies in the world, which led to improving the game’s optimization, both client- and server-side. The new changes will be tweaked in the following updates, i.e. we’ll be implementing some “mistakes” to be made by the NPCs. List of changes done to the AI:
fixedAI Update & NPCs Balance:– NPC enemies will react faster and attack faster – higher the level, faster and smarter they now get in combat (reactions of the level 1-10 NPCs are additionally slowed down to help new players learn the ropes) – Higher the level, better the chances that the NPC will block from the correct direction and that the block will come right in time – NPC enemies use kicks more often now, except for NPCs below level 20 – NPCs can now effectively feint, except for NPCs below level 20 – higher the level, more chances that the NPC will feint from time to time – The NPC enemy’s attacks can’t be interrupted with yellow powerbar attacks any longer, so now it works the same as against players – Kicking the NPCs will no longer stun them unless they were actually blocking, so now it works the same as against players – Fixed staggering an NPC when the player successfully blocks a shieldbash – Updated the statistics and placement of numerous NPC enemies and guards in the world
Gloria Victis: Medieval MMORPG changes
addedThis week we’ve focused mostly on improving the AI of humanoid NPC enemies. The abilities of the NPC enemies couldn’t be even remotely compared to how the players fight – but no more! From now on, the NPCs are going to pose a real challenge. It also means that we could decrease the number of the NPC enemies in the world, which means improved server- and client-side optimization and, at the same time, improved ways to teach new players the combat basics. Read below for details!
changedMoreover, we’ve updated the training PVP arena to adjust it to the current needs of the growing Community, and to prepare it for the planned automated and improved 5v5 tournaments. Check it on your own!
addedThe changes done to the AI of NPC enemies in melee combat will be especially helpful for new players, who will be able to learn the necessary reactions through practice, and quicker enter the world of PvP as worthy opponents for the experienced players.
changedSecondly, the experienced players used to the existing mechanics should be aware that the NPCs will now use blocks and feints more efficiently – you might need a while to adjust to this change but, finally, you will have any challenge in PVE combat.
addedAt the end of the day, the changes allowed us to reduce the number of NPC enemies in the world, which led to improving the game’s optimization, both client- and server-side. The new changes will be tweaked in the following updates, i.e. we’ll be implementing some “mistakes” to be made by the NPCs. List of changes done to the AI:
This week we’ve focused mostly on improving the AI of humanoid NPC enemies. The abilities of the NPC enemies couldn’t be even remotely compared to how the players fight – but no more! From now on, the NPCs are going to pose a real challenge. It also means that we could decrease the number of the NPC enemies in the world, which means improved server- and client-side optimization and, at the same time, improved ways to teach new players the combat basics. Read below for details!
Moreover, we’ve updated the training PVP arena to adjust it to the current needs of the growing Community, and to prepare it for the planned automated and improved 5v5 tournaments. Check it on your own!
See you in battle!
Changelog v.0.9.3.4
As always, the screenshot's author is rewarded. Ensiheiluja – check your Ambers after the next scheduled restart!
AI Update & NPCs Balance:
The changes done to the AI of NPC enemies in melee combat will be especially helpful for new players, who will be able to learn the necessary reactions through practice, and quicker enter the world of PvP as worthy opponents for the experienced players.
Secondly, the experienced players used to the existing mechanics should be aware that the NPCs will now use blocks and feints more efficiently – you might need a while to adjust to this change but, finally, you will have any challenge in PVE combat.
At the end of the day, the changes allowed us to reduce the number of NPC enemies in the world, which led to improving the game’s optimization, both client- and server-side. The new changes will be tweaked in the following updates, i.e. we’ll be implementing some “mistakes” to be made by the NPCs. List of changes done to the AI:
– NPC enemies will react faster and attack faster – higher the level, faster and smarter they now get in combat (reactions of the level 1-10 NPCs are additionally slowed down to help new players learn the ropes) – Higher the level, better the chances that the NPC will block from the correct direction and that the block will come right in time – NPC enemies use kicks more often now, except for NPCs below level 20 – NPCs can now effectively feint, except for NPCs below level 20 – higher the level, more chances that the NPC will feint from time to time – The NPC enemy’s attacks can’t be interrupted with yellow powerbar attacks any longer, so now it works the same as against players – Kicking the NPCs will no longer stun them unless they were actually blocking, so now it works the same as against players – Fixed staggering an NPC when the player successfully blocks a shieldbash – Updated the statistics and placement of numerous NPC enemies and guards in the world
Servers’ Optimization:
Thanks to many videos which we’ve received from our players, showing exactly specific issues, we were able to find many areas where we can improve the servers’ performance. Moreover, we’ve already applied numerous fixes in this update, which should help reduce the lags happening when the current population of a server reaches its’ max capacity, as well as in the largest battles.
Thanks to those videos we’ll be able to apply more improvements over the next few weeks, so every developer at Black Eye Games who can contribute to this aspect will fully focus on it. We’ll still be profiling the servers at large battles and State of War and, of course, further videos