Repeated intro
What changed
0 fixes3 additions1 change0 removals
changedWe’ve got a huge update for you! The center of the map has been updated to become a much more populated PvP place out of State of War time. What has changed?
addedFirst of all, we have added a new rare world boss – the Kargald Champion. The people of frosty Kargald belong to the most dreadful warriors of the world who raided the countless tribes (as it can be seen in the Reveal Trailer of Gloria Victis: Siege ). The wild look of their helmets fills the heart of their enemies with fear – and now they invaded your land! The Kargald Champion can be found find in the middle of the map – with randomized time and spawn points. In his loot, you can find unique items which allow you to add extra attributes for character or mount. not connected with level, so from now you can add 20 more attributes points! – We have added 3 new Event Chains: Black Sickle, Outlumbered, Heathen Plague and refreshed 3 others: The Griffins Company, Rogue Highlanders, Enclave of the Rejected. They are added for 2 reasons: 1) New possibilities to level-up and extra earnings 2) Extra activities while hunting for the world boss
added3 of the events are available from 40 level: Black Sickle, Outlumbered, Enclave of the Rejected. The other 3 are available from level 60. Check them out, and read about other changes introduced with this update!
added– Added a new feature decreasing non cleave player damage by 70% if the hit went trough the ally player first. There were no change to cleave attacks as they were already dealing less damage based on each target they hit, including allies. This change is pretty deep in terms of balancing the game, and should promote smaller skirmishes instead of fighting in one big blob. The damage decrease percentage and entire feature is something we want to check in the battle, please remember to leave us a feedback about that change. – Added indicators of hits going trough the ally players. – Implemented a new mechanics allowing players to unlock additional 20 attribute points by using special items which drop from the bosses on the center of the map. Those points pool of player points are not being lost while using restat of attributes. – Implemented a new mecahnics allowing horses to have unlocked additional 20 attribute points by using special items which drop the bosses on the center of the map. Horse points are being added to the specific, active horse. – Updated the mounts-related abilities, combining some of them together to make the horse build affecting foot fight less. We want a horseman to be a subclass, just like a medic instead of full class to not prevent horseman players from taking part in the Sieges. Due to the changes done to abilities, every character receives a free reset of abilities – they can be claimed at the Notification Center for the next 14 days– Added Holy Temples links to the Guild Castles, they are harder to take by the enemy and so are less vulnerable to cutting off the nation from the fast travel to their GC increasing the Holy Temples value. – Decreased base stamina horse usage to ensure riding on horse is more efficient way to travel long distances – Player stamina regen is no longer blocked by riding the horse on the fast speed – Removed bonus regen to player stamina for moving slowly/not moving while being at horse (no changes while regenerating on foot)
Gloria Victis: Medieval MMORPG changes
changedWe’ve got a huge update for you! The center of the map has been updated to become a much more populated PvP place out of State of War time. What has changed?
addedFirst of all, we have added a new rare world boss – the Kargald Champion. The people of frosty Kargald belong to the most dreadful warriors of the world who raided the countless tribes (as it can be seen in the Reveal Trailer of Gloria Victis: Siege ). The wild look of their helmets fills the heart of their enemies with fear – and now they invaded your land! The Kargald Champion can be found find in the middle of the map – with randomized time and spawn points. In his loot, you can find unique items which allow you to add extra attributes for character or mount. not connected with level, so from now you can add 20 more attributes points! – We have added 3 new Event Chains: Black Sickle, Outlumbered, Heathen Plague and refreshed 3 others: The Griffins Company, Rogue Highlanders, Enclave of the Rejected. They are added for 2 reasons: 1) New possibilities to level-up and extra earnings 2) Extra activities while hunting for the world boss
added3 of the events are available from 40 level: Black Sickle, Outlumbered, Enclave of the Rejected. The other 3 are available from level 60. Check them out, and read about other changes introduced with this update!
added– Added a new feature decreasing non cleave player damage by 70% if the hit went trough the ally player first. There were no change to cleave attacks as they were already dealing less damage based on each target they hit, including allies. This change is pretty deep in terms of balancing the game, and should promote smaller skirmishes instead of fighting in one big blob. The damage decrease percentage and entire feature is something we want to check in the battle, please remember to leave us a feedback about that change. – Added indicators of hits going trough the ally players. – Implemented a new mechanics allowing players to unlock additional 20 attribute points by using special items which drop from the bosses on the center of the map. Those points pool of player points are not being lost while using restat of attributes. – Implemented a new mecahnics allowing horses to have unlocked additional 20 attribute points by using special items which drop the bosses on the center of the map. Horse points are being added to the specific, active horse. – Updated the mounts-related abilities, combining some of them together to make the horse build affecting foot fight less. We want a horseman to be a subclass, just like a medic instead of full class to not prevent horseman players from taking part in the Sieges. Due to the changes done to abilities, every character receives a free reset of abilities – they can be claimed at the Notification Center for the next 14 days– Added Holy Temples links to the Guild Castles, they are harder to take by the enemy and so are less vulnerable to cutting off the nation from the fast travel to their GC increasing the Holy Temples value. – Decreased base stamina horse usage to ensure riding on horse is more efficient way to travel long distances – Player stamina regen is no longer blocked by riding the horse on the fast speed – Removed bonus regen to player stamina for moving slowly/not moving while being at horse (no changes while regenerating on foot)
We’ve got a huge update for you! The center of the map has been updated to become a much more populated PvP place out of State of War time. What has changed?
First of all, we have added a new rare world boss – the Kargald Champion. The people of frosty Kargald belong to the most dreadful warriors of the world who raided the countless tribes (as it can be seen in the Reveal Trailer of Gloria Victis: Siege). The wild look of their helmets fills the heart of their enemies with fear – and now they invaded your land! The Kargald Champion can be found find in the middle of the map – with randomized time and spawn points. In his loot, you can find unique items which allow you to add extra attributes for character or mount. not connected with level, so from now you can add 20 more attributes points! – We have added 3 new Event Chains: Black Sickle, Outlumbered, Heathen Plague and refreshed 3 others: The Griffins Company, Rogue Highlanders, Enclave of the Rejected. They are added for 2 reasons: 1) New possibilities to level-up and extra earnings 2) Extra activities while hunting for the world boss
3 of the events are available from 40 level: Black Sickle, Outlumbered, Enclave of the Rejected. The other 3 are available from level 60. Check them out, and read about other changes introduced with this update!
Quality of Life:
– Added a new feature decreasing non cleave player damage by 70% if the hit went trough the ally player first. There were no change to cleave attacks as they were already dealing less damage based on each target they hit, including allies. This change is pretty deep in terms of balancing the game, and should promote smaller skirmishes instead of fighting in one big blob. The damage decrease percentage and entire feature is something we want to check in the battle, please remember to leave us a feedback about that change. – Added indicators of hits going trough the ally players. – Implemented a new mechanics allowing players to unlock additional 20 attribute points by using special items which drop from the bosses on the center of the map. Those points pool of player points are not being lost while using restat of attributes. – Implemented a new mecahnics allowing horses to have unlocked additional 20 attribute points by using special items which drop the bosses on the center of the map. Horse points are being added to the specific, active horse. – Updated the mounts-related abilities, combining some of them together to make the horse build affecting foot fight less. We want a horseman to be a subclass, just like a medic instead of full class to not prevent horseman players from taking part in the Sieges. Due to the changes done to abilities, every character receives a free reset of abilities – they can be claimed at the Notification Center for the next 14 days– Added Holy Temples links to the Guild Castles, they are harder to take by the enemy and so are less vulnerable to cutting off the nation from the fast travel to their GC increasing the Holy Temples value. – Decreased base stamina horse usage to ensure riding on horse is more efficient way to travel long distances – Player stamina regen is no longer blocked by riding the horse on the fast speed – Removed bonus regen to player stamina for moving slowly/not moving while being at horse (no changes while regenerating on foot)