What changed
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fixed🔧 Update v0.2.05 — Czech Localization (WIP), Save/Load Optimization & Crash Fixes Hello Commanders! This update introduces initial work-in-progress support for the Czech language, a massive memory optimization for our Save/Load system to prevent crashes on large campaigns, and core stability fixes during gameplay transitions. Here is what's new in v0.2.05: 🇨🇿 Czech Language Support (Work in Progress) • Initial Integration: Added initial files for Czech translation support. While this localization is currently a work in progress and not yet fully complete, Czech speakers can begin testing the translations by selecting it in the Language Settings menu. 💾 Save/Load Memory Optimization (No More OOM Crashes) • Streaming Deserialization: Overhauled the save file loading system using high-efficiency streaming data decompression. Instead of extracting massive save files into memory strings all at once (which could exceed memory ceilings and cause Out-of-Memory crashes on large late-game campaign saves), the engine now streams and parses save data. • Memory Peak Cut by 50%: This change slashes peak load-time memory allocations from ~660 MB to just ~320 MB, resulting in drastically faster load times and flawless stability. 🛠️ Core Stability & Transition Guards • Menu & Popup Transition Safeguards: Fixed transient crash bugs (NullReferenceExceptions) that could occur when a popup was processed or when navigating HUD elements at the exact frame the game world was reloading or shutting down.
Global Protocol: New World Order changes
fixed🔧 Update v0.2.05 — Czech Localization (WIP), Save/Load Optimization & Crash Fixes Hello Commanders! This update introduces initial work-in-progress support for the Czech language, a massive memory optimization for our Save/Load system to prevent crashes on large campaigns, and core stability fixes during gameplay transitions. Here is what's new in v0.2.05: 🇨🇿 Czech Language Support (Work in Progress) • Initial Integration: Added initial files for Czech translation support. While this localization is currently a work in progress and not yet fully complete, Czech speakers can begin testing the translations by selecting it in the Language Settings menu. 💾 Save/Load Memory Optimization (No More OOM Crashes) • Streaming Deserialization: Overhauled the save file loading system using high-efficiency streaming data decompression. Instead of extracting massive save files into memory strings all at once (which could exceed memory ceilings and cause Out-of-Memory crashes on large late-game campaign saves), the engine now streams and parses save data. • Memory Peak Cut by 50%: This change slashes peak load-time memory allocations from ~660 MB to just ~320 MB, resulting in drastically faster load times and flawless stability. 🛠️ Core Stability & Transition Guards • Menu & Popup Transition Safeguards: Fixed transient crash bugs (NullReferenceExceptions) that could occur when a popup was processed or when navigating HUD elements at the exact frame the game world was reloading or shutting down.
🔧 Update v0.2.05 — Czech Localization (WIP), Save/Load Optimization & Crash Fixes Hello Commanders! This update introduces initial work-in-progress support for the Czech language, a massive memory optimization for our Save/Load system to prevent crashes on large campaigns, and core stability fixes during gameplay transitions. Here is what's new in v0.2.05: 🇨🇿 Czech Language Support (Work in Progress) • Initial Integration: Added initial files for Czech translation support. While this localization is currently a work in progress and not yet fully complete, Czech speakers can begin testing the translations by selecting it in the Language Settings menu. 💾 Save/Load Memory Optimization (No More OOM Crashes) • Streaming Deserialization: Overhauled the save file loading system using high-efficiency streaming data decompression. Instead of extracting massive save files into memory strings all at once (which could exceed memory ceilings and cause Out-of-Memory crashes on large late-game campaign saves), the engine now streams and parses save data. • Memory Peak Cut by 50%: This change slashes peak load-time memory allocations from ~660 MB to just ~320 MB, resulting in drastically faster load times and flawless stability. 🛠️ Core Stability & Transition Guards • Menu & Popup Transition Safeguards: Fixed transient crash bugs (NullReferenceExceptions) that could occur when a popup was processed or when navigating HUD elements at the exact frame the game world was reloading or shutting down.