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Steam News30 June 20266d ago

πŸ”§ Update v0.2.32 β€” Custom Building Recipes, Military Mothballing & Trade Logs

πŸ”§ Update v0.2.32 β€” Custom Building Recipes, Military Mothballing & Trade Logs Hello Commanders! This update introduces per-building recipe selection and dynamic military mothballing.

In this update7

Full notes

Full Global Protocol: New World Order update

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What changed

1 fix3 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Server
addedThis update introduces per-building recipe selection and dynamic military mothballing. It also adds a dedicated Trade Log panel, smart cursor-avoiding tooltips, and Turkish grammar corrections.
added🏭 New Feature: Building Recipes & Alternate OutputsCustom Extraction Outputs: Open a Building Detail panel to configure the Primary Output for multi-yield buildings. You can now specify whether an oil rig extracts oil or gas, or select specific yields for farms and mines.
changedπŸ“œ New Feature: Dedicated Trade Log ModalOutliner Navigation: Clickable trade agreement rows in your HUD outliner now navigate directly to active deals, and clicking partner rows opens their diplomacy details.
addedβš“ New Feature: Military MothballingReadiness vs. Upkeep trade-offs: Mothballed land and naval forces cost significantly less upkeep but suffer reduced combat readiness and power, adding a real strategic decision to military funding.
fixedπŸ’¬ Turkish Grammar & Local Names ValidationCorrect Case Buffers: Fixed Turkish possessive country long-names to correctly apply the pronominal "-n-" buffer (e.g. "KΔ±brΔ±s Cumhuriyeti'ne") in dative, locative, ablative, and accusative cases.
changedπŸ–±οΈ Smart Cursor-Avoiding TooltipsAnti-Overlap Spacing: Tooltips have been fully redesigned to stay off your mouse cursor. They now feature anti-cursor spacing, vertical fallback alignments, and automatic dismissal when opening full-screen menus.

Global Protocol: New World Order changes

addedThis update introduces per-building recipe selection and dynamic military mothballing. It also adds a dedicated Trade Log panel, smart cursor-avoiding tooltips, and Turkish grammar corrections.
addedCustom Extraction Outputs: Open a Building Detail panel to configure the Primary Output for multi-yield buildings. You can now specify whether an oil rig extracts oil or gas, or select specific yields for farms and mines.
changedOutliner Navigation: Clickable trade agreement rows in your HUD outliner now navigate directly to active deals, and clicking partner rows opens their diplomacy details.
addedReadiness vs. Upkeep trade-offs: Mothballed land and naval forces cost significantly less upkeep but suffer reduced combat readiness and power, adding a real strategic decision to military funding.
fixedCorrect Case Buffers: Fixed Turkish possessive country long-names to correctly apply the pronominal "-n-" buffer (e.g. "KΔ±brΔ±s Cumhuriyeti'ne") in dative, locative, ablative, and accusative cases.

πŸ”§ Update v0.2.32 β€” Custom Building Recipes, Military Mothballing & Trade Logs

Hello Commanders!

This update introduces per-building recipe selection and dynamic military mothballing. It also adds a dedicated Trade Log panel, smart cursor-avoiding tooltips, and Turkish grammar corrections.

🏭 New Feature: Building Recipes & Alternate Outputs

  • Custom Extraction Outputs: Open a Building Detail panel to configure the Primary Output for multi-yield buildings. You can now specify whether an oil rig extracts oil or gas, or select specific yields for farms and mines.

  • Input Feedstock Selection: Customize factory input recipes. For example, you can toggle a refinery to run on crude oil or gas, or configure petrochemical plants to use naphtha or ethane.

πŸ“œ New Feature: Dedicated Trade Log Modal

  • Interactive Trade Ledger: Replaced the inline trades list with a comprehensive 2-tab Trade Log. Tab 1 houses your full transaction history, while Tab 2 displays individual active bilateral trade agreements.

  • Outliner Navigation: Clickable trade agreement rows in your HUD outliner now navigate directly to active deals, and clicking partner rows opens their diplomacy details.

βš“ New Feature: Military Mothballing

  • Strategic Upkeep Control: Lowering your national defense budget slider now dynamically mothballs under-funded units rather than draining your treasury.

  • Readiness vs. Upkeep trade-offsMothballed land and naval forces cost significantly less upkeep but suffer reduced combat readiness and power, adding a real strategic decision to military funding.

πŸ’¬ Turkish Grammar & Local Names Validation

  • Correct Case BuffersFixed Turkish possessive country long-names to correctly apply the pronominal "-n-" buffer (e.g. "KΔ±brΔ±s Cumhuriyeti'ne") in dative, locative, ablative, and accusative cases.
  • Automated Grammar Validation: Integrated a morphological translation grammar engine to automatically validate and format proper case forms for all 266 countries and 1,416 leader names.

πŸ“Š Central Bank & Inflation Tuning

  • Stagflation Protections: Capped AI central bank interest rates to prevent AI countries from entering stagflation spirals.

  • Runaway Inflation Balancing: Balanced late-game economic formulas to stop massive, highly developed economies from experiencing runaway inflation.

πŸ–±οΈ Smart Cursor-Avoiding Tooltips

  • Anti-Overlap Spacing: Tooltips have been fully redesigned to stay off your mouse cursor. They now feature anti-cursor spacing, vertical fallback alignments, and automatic dismissal when opening full-screen menus.

🌐 Multiplayer Resync Flow Control

  • Closed-Loop Transmission: Implemented network flow control for packet sync streams to prevent lobby disconnect errors during multiplayer catch-up.

Source

Steam News / 30 June 2026

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