Full notes
Full Global Football update
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What changed
- Gameplay
- Server
- Fixes
- Performance
Global Football changes
🎮 Online Gameplay
Online match synchronization has been extensively reworked so that players, the ball, goalkeepers and set pieces all stay updated in the same sequence.
Reduced cases where the ball looked delayed, snapped back to a previous position, or left from a different spot than the one shown on your screen.
Improved consistency on fast plays, so every player sees the same sequence of actions on the pitch.
Sharp movements, direction changes and slide tackle transitions are now more stable, both for the local player and for everyone else.
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⚽ Ball and Possession
The ball's current position on the server is now respected during shots, passes, challenges and possession changes.
Fixed an issue where, after several quick inputs, the ball could come out from behind the player or from a visually outdated position.
The range to control or hit a loose ball has been reduced by 30%, making challenges and first-time finishes more precise.
The ball and its visual indicator stay more stable while dribbling, without inconsistent visual corrections.
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🎯 Shooting and Passing
Shots and passes are now processed more consistently, including in fast sequences using the left and right mouse buttons.
The power charged on the shot bar is correctly preserved until the action is executed.
Fixed duplicated shots and power variations caused by client-server communication time.
Shots with or without possession now use the ball's real position at the moment of the action.
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🏃 Slide Tackles and Challenges
A slide tackle now correctly counts as a touch on the ball and can set the last player and team involved in the play.
Fixed an issue where an opponent's residual collision could erase the touch made by the slide tackle.
Legitimate contacts after the slide tackle are still recognized normally.
Improved synchronization of the start, path, contact and end of the slide tackle across all players.
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🚩 Set Pieces and Restarts
Throw-ins, corner kicks, goal kicks, offsides, restarts after a goal and balls going out of play now follow a single, synchronized order on the server.
Fixed situations where the wrong player or goalkeeper could take a set piece.
The ball and the players now receive the final state of the set piece at the same time, reducing teleports and out-of-order transitions.
Improved match stability when starting, completing or cancelling a set piece.
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🧤 Goalkeeper
Fixed the goal kick so it is taken by the goalkeeper on the correct side.
The team responsible for the set piece now stays correct throughout the entire goal kick setup and execution.
Improved synchronization of the goalkeeper's positioning, animation and release during set pieces and play transitions.
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⚙️ Stability
Removed conflicts between legacy systems and the new online gameplay flow.
Improved overall ball stability at high speed, in close challenges and during quick possession changes.
Optimized internal online match diagnostics to reduce unnecessary processing and logging.
Source
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