Full notes
Full Global Football update
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What changed
- Server
- Fixes
- Gameplay
- UI and audio
Global Football changes
⚙️ Team Match Persistence
Team stats are now saved server-side, no longer depending on clients being connected in the room.
When the last connection leaves, the server immediately attempts to save the Team result.
The 120s room-close timer now applies only when the room is not in game.
If the room is in game, it closes only after the match ends (save first, then close).
🔁 Reconnect and Room Stability
Reconnect flow updated to prevent duplicated player instances when leaving/rejoining.
Fixed “ghost player” presence keeping rooms open incorrectly.
🔔 Invites
Fixed “invite sent” notification getting stuck when joining a room too quickly after inviting.
💬 Global Lobby Chat
Added a global lobby section to view online players and use general chat in menu.
WebSocket global send is now accepted only in scene=menu (global_lobby_only otherwise).
🏁 Team Ready Screen
Team logo now appears above the team name badge.
Logo size set to 120x120.
👕 Kits and Color Picker
Fixed away kit loading inconsistencies.
Fixed color picker mapping (click now matches the correct color).
Added visual indicators on both palettes (Hue and SV).
✅ Expected Result
Team stats are saved even with empty rooms or no connected clients.
Rooms close at the correct time without getting stuck open.
Fewer kit/color visual inconsistencies.
Global chat is more controlled and organized in lobby.
Source
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