DEMO UPDATE 1.3 Hello crew members! We are very happy to announce our demo got a major update. Apart from a lot of improvements and optimizations we added a whole new game mode.
Full notes
Full Glitch Hunt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions1 change0 removals
Performance
Balance
UI and audio
Gameplay
addedWe are very happy to announce our demo got a major update. Apart from a lot of improvements and optimizations we added a whole new game mode. That's right, you can now ruin your friendships with our new VERSUS MODE. Welcome to local multiplayer madness with "Deathmatch" and "Teams" game modes, a new playable character, stats system with end match awards, and a cool new parry mechanic. Hope you guys enjoy it, and please let us know what you think on our DISCORD . A lot of these changes and improvements are a result of your feedback, so THANK YOU for that!
addedNEW: - Versus (local multiplayer mode) - two game modes in Versus (Deathmatch and Teams) - Eki (new playable character available in Versus) - new stats system with end match awards - new melee system with sword parries - new damage doors - better player hit awareness (vignette effect and gamepad rumble) - upgraded port backdrop - new control panel idle screen
addedIMPROVEMENTS: - general performance improvements - reworked weapon chip notifications - reworked tutorial - reworked skill tree - changed how permanent skills are unlocked - reduced switches cutscene time - added exit battle mode delay - added overlap area to item info - turret bullets are harder to destroy - character abilities can be activated in any state - reworked all ammo operations - reworked gamepad rumble - added corrupt items based on inverse importance (less punishing) - added more items in shops - added control panels to first location and all waves rooms - added a hint chat from jazoo about the destination flag - moved contracts and second side mission as unlockables in console - added and arrow pointing at the console after unlocking it - tweaked all characters abilities - add bloom and animation to orpad errors - after equipping items to active slots, cursor returns to drive - chats have more screen time - players start with a common memory module - mission prizes are automatically equipped after collect - tweaked legendary items rarities
fixedFIXES: - fixed all easy trap rooms - fixed vsync issues - fixed sniper reload times - fixed all elementals hits particle systems - hack and attack agents follow owner when target unreachable - fixed side mission spawner shape - fixed alert and hint chats - tweaked auto, semi auto and manual damage multipliers for weapons - added stomp on turrets - fixed reposition to passive agents - fixed button actions progress bar - explosions deal damage to dashing players - fixed flamethrower turret neon rotation - fixed hack agent not completing side mission - fixed boss turret burn interrupts hack - fixed ability damage and resistance boosts - fixed bloom on various objects - fixed music transitions - retweaked lecs health boost
changedThere a bunch of smaller improvements and fixes not listed here, but we've taken enough of your play time :)
Glitch Hunt changes
addedWe are very happy to announce our demo got a major update. Apart from a lot of improvements and optimizations we added a whole new game mode. That's right, you can now ruin your friendships with our new VERSUS MODE. Welcome to local multiplayer madness with "Deathmatch" and "Teams" game modes, a new playable character, stats system with end match awards, and a cool new parry mechanic. Hope you guys enjoy it, and please let us know what you think on our DISCORD . A lot of these changes and improvements are a result of your feedback, so THANK YOU for that!
addedNEW: - Versus (local multiplayer mode) - two game modes in Versus (Deathmatch and Teams) - Eki (new playable character available in Versus) - new stats system with end match awards - new melee system with sword parries - new damage doors - better player hit awareness (vignette effect and gamepad rumble) - upgraded port backdrop - new control panel idle screen
addedIMPROVEMENTS: - general performance improvements - reworked weapon chip notifications - reworked tutorial - reworked skill tree - changed how permanent skills are unlocked - reduced switches cutscene time - added exit battle mode delay - added overlap area to item info - turret bullets are harder to destroy - character abilities can be activated in any state - reworked all ammo operations - reworked gamepad rumble - added corrupt items based on inverse importance (less punishing) - added more items in shops - added control panels to first location and all waves rooms - added a hint chat from jazoo about the destination flag - moved contracts and second side mission as unlockables in console - added and arrow pointing at the console after unlocking it - tweaked all characters abilities - add bloom and animation to orpad errors - after equipping items to active slots, cursor returns to drive - chats have more screen time - players start with a common memory module - mission prizes are automatically equipped after collect - tweaked legendary items rarities
fixedFIXES: - fixed all easy trap rooms - fixed vsync issues - fixed sniper reload times - fixed all elementals hits particle systems - hack and attack agents follow owner when target unreachable - fixed side mission spawner shape - fixed alert and hint chats - tweaked auto, semi auto and manual damage multipliers for weapons - added stomp on turrets - fixed reposition to passive agents - fixed button actions progress bar - explosions deal damage to dashing players - fixed flamethrower turret neon rotation - fixed hack agent not completing side mission - fixed boss turret burn interrupts hack - fixed ability damage and resistance boosts - fixed bloom on various objects - fixed music transitions - retweaked lecs health boost
changedThere a bunch of smaller improvements and fixes not listed here, but we've taken enough of your play time :)
DEMO UPDATE 1.3
Hello crew members!
We are very happy to announce our demo got a major update. Apart from a lot of improvements and optimizations we added a whole new game mode. That's right, you can now ruin your friendships with our new VERSUS MODE. Welcome to local multiplayer madness with "Deathmatch" and "Teams" game modes, a new playable character, stats system with end match awards, and a cool new parry mechanic. Hope you guys enjoy it, and please let us know what you think on our DISCORD. A lot of these changes and improvements are a result of your feedback, so THANK YOU for that!
NEW: - Versus (local multiplayer mode) - two game modes in Versus (Deathmatch and Teams) - Eki (new playable character available in Versus) - new stats system with end match awards - new melee system with sword parries - new damage doors - better player hit awareness (vignette effect and gamepad rumble) - upgraded port backdrop - new control panel idle screen
IMPROVEMENTS:
general performance improvements
reworked weapon chip notifications
reworked tutorial
reworked skill tree
changed how permanent skills are unlocked
reduced switches cutscene time
added exit battle mode delay
added overlap area to item info
turret bullets are harder to destroy
character abilities can be activated in any state - reworked all ammo operations - reworked gamepad rumble - added corrupt items based on inverse importance (less punishing) - added more items in shops - added control panels to first location and all waves rooms - added a hint chat from jazoo about the destination flag - moved contracts and second side mission as unlockables in console - added and arrow pointing at the console after unlocking it - tweaked all characters abilities - add bloom and animation to orpad errors - after equipping items to active slots, cursor returns to drive - chats have more screen time - players start with a common memory module - mission prizes are automatically equipped after collect - tweaked legendary items rarities
FIXES:
fixed all easy trap rooms
fixed vsync issues
fixed sniper reload times
fixed all elementals hits particle systems
hack and attack agents follow owner when target unreachable - fixed side mission spawner shape - fixed alert and hint chats - tweaked auto, semi auto and manual damage multipliers for weapons - added stomp on turrets - fixed reposition to passive agents - fixed button actions progress bar - explosions deal damage to dashing players - fixed flamethrower turret neon rotation - fixed hack agent not completing side mission - fixed boss turret burn interrupts hack - fixed ability damage and resistance boosts - fixed bloom on various objects - fixed music transitions - retweaked lecs health boost
There a bunch of smaller improvements and fixes not listed here, but we've taken enough of your play time :)
The game went through a lot of changes since the last update, so expect to lose your previous progress.
Thanks for playing! George and Tibi Early Sun Games