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Steam News2 May 20233y ago

Demo 1.3 and Versus Mode

DEMO UPDATE 1.3 Hello crew members! We are very happy to announce our demo got a major update. Apart from a lot of improvements and optimizations we added a whole new game mode.

Full notes

Full Glitch Hunt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Performance
  • Balance
  • UI and audio
  • Gameplay
addedWe are very happy to announce our demo got a major update. Apart from a lot of improvements and optimizations we added a whole new game mode. That's right, you can now ruin your friendships with our new VERSUS MODE. Welcome to local multiplayer madness with "Deathmatch" and "Teams" game modes, a new playable character, stats system with end match awards, and a cool new parry mechanic. Hope you guys enjoy it, and please let us know what you think on our DISCORD . A lot of these changes and improvements are a result of your feedback, so THANK YOU for that!
addedNEW: - Versus (local multiplayer mode) - two game modes in Versus (Deathmatch and Teams) - Eki (new playable character available in Versus) - new stats system with end match awards - new melee system with sword parries - new damage doors - better player hit awareness (vignette effect and gamepad rumble) - upgraded port backdrop - new control panel idle screen
addedIMPROVEMENTS: - general performance improvements - reworked weapon chip notifications - reworked tutorial - reworked skill tree - changed how permanent skills are unlocked - reduced switches cutscene time - added exit battle mode delay - added overlap area to item info - turret bullets are harder to destroy - character abilities can be activated in any state - reworked all ammo operations - reworked gamepad rumble - added corrupt items based on inverse importance (less punishing) - added more items in shops - added control panels to first location and all waves rooms - added a hint chat from jazoo about the destination flag - moved contracts and second side mission as unlockables in console - added and arrow pointing at the console after unlocking it - tweaked all characters abilities - add bloom and animation to orpad errors - after equipping items to active slots, cursor returns to drive - chats have more screen time - players start with a common memory module - mission prizes are automatically equipped after collect - tweaked legendary items rarities
fixedFIXES: - fixed all easy trap rooms - fixed vsync issues - fixed sniper reload times - fixed all elementals hits particle systems - hack and attack agents follow owner when target unreachable - fixed side mission spawner shape - fixed alert and hint chats - tweaked auto, semi auto and manual damage multipliers for weapons - added stomp on turrets - fixed reposition to passive agents - fixed button actions progress bar - explosions deal damage to dashing players - fixed flamethrower turret neon rotation - fixed hack agent not completing side mission - fixed boss turret burn interrupts hack - fixed ability damage and resistance boosts - fixed bloom on various objects - fixed music transitions - retweaked lecs health boost
changedThere a bunch of smaller improvements and fixes not listed here, but we've taken enough of your play time :)

Glitch Hunt changes

addedWe are very happy to announce our demo got a major update. Apart from a lot of improvements and optimizations we added a whole new game mode. That's right, you can now ruin your friendships with our new VERSUS MODE. Welcome to local multiplayer madness with "Deathmatch" and "Teams" game modes, a new playable character, stats system with end match awards, and a cool new parry mechanic. Hope you guys enjoy it, and please let us know what you think on our DISCORD . A lot of these changes and improvements are a result of your feedback, so THANK YOU for that!
addedNEW: - Versus (local multiplayer mode) - two game modes in Versus (Deathmatch and Teams) - Eki (new playable character available in Versus) - new stats system with end match awards - new melee system with sword parries - new damage doors - better player hit awareness (vignette effect and gamepad rumble) - upgraded port backdrop - new control panel idle screen
addedIMPROVEMENTS: - general performance improvements - reworked weapon chip notifications - reworked tutorial - reworked skill tree - changed how permanent skills are unlocked - reduced switches cutscene time - added exit battle mode delay - added overlap area to item info - turret bullets are harder to destroy - character abilities can be activated in any state - reworked all ammo operations - reworked gamepad rumble - added corrupt items based on inverse importance (less punishing) - added more items in shops - added control panels to first location and all waves rooms - added a hint chat from jazoo about the destination flag - moved contracts and second side mission as unlockables in console - added and arrow pointing at the console after unlocking it - tweaked all characters abilities - add bloom and animation to orpad errors - after equipping items to active slots, cursor returns to drive - chats have more screen time - players start with a common memory module - mission prizes are automatically equipped after collect - tweaked legendary items rarities
fixedFIXES: - fixed all easy trap rooms - fixed vsync issues - fixed sniper reload times - fixed all elementals hits particle systems - hack and attack agents follow owner when target unreachable - fixed side mission spawner shape - fixed alert and hint chats - tweaked auto, semi auto and manual damage multipliers for weapons - added stomp on turrets - fixed reposition to passive agents - fixed button actions progress bar - explosions deal damage to dashing players - fixed flamethrower turret neon rotation - fixed hack agent not completing side mission - fixed boss turret burn interrupts hack - fixed ability damage and resistance boosts - fixed bloom on various objects - fixed music transitions - retweaked lecs health boost
changedThere a bunch of smaller improvements and fixes not listed here, but we've taken enough of your play time :)

DEMO UPDATE 1.3

Hello crew members!

We are very happy to announce our demo got a major update. Apart from a lot of improvements and optimizations we added a whole new game mode. That's right, you can now ruin your friendships with our new VERSUS MODE. Welcome to local multiplayer madness with "Deathmatch" and "Teams" game modes, a new playable character, stats system with end match awards, and a cool new parry mechanic. Hope you guys enjoy it, and please let us know what you think on our DISCORD. A lot of these changes and improvements are a result of your feedback, so THANK YOU for that!

NEW: - Versus (local multiplayer mode) - two game modes in Versus (Deathmatch and Teams) - Eki (new playable character available in Versus) - new stats system with end match awards - new melee system with sword parries - new damage doors - better player hit awareness (vignette effect and gamepad rumble) - upgraded port backdrop - new control panel idle screen

IMPROVEMENTS:

  • general performance improvements
  • reworked weapon chip notifications
  • reworked tutorial
  • reworked skill tree
  • changed how permanent skills are unlocked
  • reduced switches cutscene time
  • added exit battle mode delay
  • added overlap area to item info
  • turret bullets are harder to destroy

character abilities can be activated in any state - reworked all ammo operations - reworked gamepad rumble - added corrupt items based on inverse importance (less punishing) - added more items in shops - added control panels to first location and all waves rooms - added a hint chat from jazoo about the destination flag - moved contracts and second side mission as unlockables in console - added and arrow pointing at the console after unlocking it - tweaked all characters abilities - add bloom and animation to orpad errors - after equipping items to active slots, cursor returns to drive - chats have more screen time - players start with a common memory module - mission prizes are automatically equipped after collect - tweaked legendary items rarities

FIXES:

  • fixed all easy trap rooms
  • fixed vsync issues
  • fixed sniper reload times
  • fixed all elementals hits particle systems

hack and attack agents follow owner when target unreachable - fixed side mission spawner shape - fixed alert and hint chats - tweaked auto, semi auto and manual damage multipliers for weapons - added stomp on turrets - fixed reposition to passive agents - fixed button actions progress bar - explosions deal damage to dashing players - fixed flamethrower turret neon rotation - fixed hack agent not completing side mission - fixed boss turret burn interrupts hack - fixed ability damage and resistance boosts - fixed bloom on various objects - fixed music transitions - retweaked lecs health boost

There a bunch of smaller improvements and fixes not listed here, but we've taken enough of your play time :)

The game went through a lot of changes since the last update, so expect to lose your previous progress.

Thanks for playing! George and Tibi Early Sun Games

Source

Steam News / 2 May 2023

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