Hello happy Glitches around the world. New public build for Glitch Arena: Maps - New layout for TheDig, with visuals . - New visuals for Trikuiti. - Smooshed gets a pretty nice redesign.
Full notes
Full Glitch Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello happy Glitches around the world. New public build for Glitch Arena:
What changed
0 fixes2 additions2 changes0 removals
Gameplay
UI and audio
Balance
addedHello happy Glitches around the world. New public build for Glitch Arena:
addedMaps - New layout for TheDig, with visuals . - New visuals for Trikuiti. - Smooshed gets a pretty nice redesign. - Most duel maps get small changes. - Teleporter visuals and sounds
changedGameplay - shooting a nailer into the ground (as opposed to wall) gets you a speed boost rather than vertical. Best to do in slide.
changedMovement - Not sure if this was already in public but there is now a standard and 'arcade' movement mode. 'Arcade' movement is as Glitch has always been, or perhaps a bit faster. 'Standard' (uncheck the arcade option) is has slightly less air control, slower speed buildup (no change to max speed), and longed dodge cooldown (keen to see how this plays for you). In short, still Glitch but more towards traditional quake movement.
Glitch Arena changes
addedHello happy Glitches around the world. New public build for Glitch Arena:
addedMaps - New layout for TheDig, with visuals . - New visuals for Trikuiti. - Smooshed gets a pretty nice redesign. - Most duel maps get small changes. - Teleporter visuals and sounds
changedGameplay - shooting a nailer into the ground (as opposed to wall) gets you a speed boost rather than vertical. Best to do in slide.
changedMovement - Not sure if this was already in public but there is now a standard and 'arcade' movement mode. 'Arcade' movement is as Glitch has always been, or perhaps a bit faster. 'Standard' (uncheck the arcade option) is has slightly less air control, slower speed buildup (no change to max speed), and longed dodge cooldown (keen to see how this plays for you). In short, still Glitch but more towards traditional quake movement.
Maps - New layout for TheDig, with visuals . - New visuals for Trikuiti. - Smooshed gets a pretty nice redesign. - Most duel maps get small changes. - Teleporter visuals and sounds
Above: TheDig
Gameplay - shooting a nailer into the ground (as opposed to wall) gets you a speed boost rather than vertical. Best to do in slide.
Movement - Not sure if this was already in public but there is now a standard and 'arcade' movement mode. 'Arcade' movement is as Glitch has always been, or perhaps a bit faster. 'Standard' (uncheck the arcade option) is has slightly less air control, slower speed buildup (no change to max speed), and longed dodge cooldown (keen to see how this plays for you). In short, still Glitch but more towards traditional quake movement.
I probably forgot something! Play and let me know.