What changed
0 fixes1 addition2 changes0 removals
- Store
- Gameplay
- UI and audio
changedBALANCINGTrending items that are rejected by adventurers will disappoint even more: a 100% drop in satisfaction when purchasing a red item
changedBALANCINGYou can move NPCs anywhere in the game area; there's no more collision. So you can integrate them into the decorations, do whatever you want! (This helps reduce drag-and-drop bugs :) - Addition of rotation to certain soils
addedUI/UXThe game lacks clarity for beginners, and we're sorry about that, especially for a cozy game. A few small improvements are in order: - Added tooltips for the building panel - Tooltips for trending items - On the tooltip of articles, if it is a trending article, the bonus/penalty is displayed in color directly on the tooltip. - Tooltips for building customization and info buttons - Added the average success rate next to the difficulty level - Added a tutorial window in the first village on building customization and NPC movement
Glimvale : My Mini Overworld changes
changedTrending items that are rejected by adventurers will disappoint even more: a 100% drop in satisfaction when purchasing a red item
changedYou can move NPCs anywhere in the game area; there's no more collision. So you can integrate them into the decorations, do whatever you want! (This helps reduce drag-and-drop bugs :) - Addition of rotation to certain soils
addedThe game lacks clarity for beginners, and we're sorry about that, especially for a cozy game. A few small improvements are in order: - Added tooltips for the building panel - Tooltips for trending items - On the tooltip of articles, if it is a trending article, the bonus/penalty is displayed in color directly on the tooltip. - Tooltips for building customization and info buttons - Added the average success rate next to the difficulty level - Added a tutorial window in the first village on building customization and NPC movement
BALANCING
Trending items that are rejected by adventurers will disappoint even more: a 100% drop in satisfaction when purchasing a red item
You can move NPCs anywhere in the game area; there's no more collision. So you can integrate them into the decorations, do whatever you want! (This helps reduce drag-and-drop bugs :) - Addition of rotation to certain soils
UI/UX
The game lacks clarity for beginners, and we're sorry about that, especially for a cozy game. A few small improvements are in order:
- Added tooltips for the building panel
- Tooltips for trending items
On the tooltip of articles, if it is a trending article, the bonus/penalty is displayed in color directly on the tooltip. - Tooltips for building customization and info buttons - Added the average success rate next to the difficulty level - Added a tutorial window in the first village on building customization and NPC movement
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