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Steam News21 June 202615d ago

V1.0.09

Hello everyone!❤️❤️ First of all, thank you so much for playing Glimvale and for all your feedback. We've been reading everything and working on improvements since launch.

In this update4

Full notes

Full Glimvale : My Mini Overworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!❤️❤️ First of all, thank you so much for playing Glimvale and for all your feedback. We've been reading everything and working on improvements since launch.

What changed

1 fix1 addition6 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • Store
  • Maps
changedHello everyone!❤️❤️ First of all, thank you so much for playing Glimvale and for all your feedback. We've been reading everything and working on improvements since launch.
fixedSUCCESS STEAMDLC Achievement Removed We owe you an apology We recently discovered that the DLC achievement was counting towards the game's full achievement completion. Our intention was for it to be an optional DLC achievement that wouldn't affect players trying to 100% the base game. Unfortunately, we couldn't figure out how to properly separate it from the main achievement list. We honestly don't know if Steam allows this or if we're simply missing something. We've contacted Steam to ask for clarification. In the meantime, we've decided to completely remove the DLC achievement to avoid frustrating players who want to fully complete the game. We're really sorry about this. We genuinely thought Steam allowed DLC-only achievements that didn't affect completion percentages, and we feel a bit silly for not realizing the issue sooner. If Steam provides a proper solution later, we'll revisit it. Sorry Achievement Fixes The achievement for reaching 100 Population has been fixed. If your village already has 100+ population, the achievement should now unlock correctly.
changedBALANCINGFollowing player feedback and our own observations, we've made several balance adjustments: Increased the gold requirements for Village Levels 3 and 4.
changedBALANCINGIncreased recipe purchase requirements. Increased adventurer spawn speed. Increased the population cap from 100 → 110.
changedBALANCINGAdjusted progression pacing in later stages of the game.
changedBALANCINGAt certain sizes it became difficult to move around the village. The chest will now stop growing after reaching a maximum size of x8, instead of scaling infinitely.
population cap100110population cap increased, buff

Glimvale : My Mini Overworld changes

changedHello everyone!❤️❤️ First of all, thank you so much for playing Glimvale and for all your feedback. We've been reading everything and working on improvements since launch.
fixedDLC Achievement Removed We owe you an apology We recently discovered that the DLC achievement was counting towards the game's full achievement completion. Our intention was for it to be an optional DLC achievement that wouldn't affect players trying to 100% the base game. Unfortunately, we couldn't figure out how to properly separate it from the main achievement list. We honestly don't know if Steam allows this or if we're simply missing something. We've contacted Steam to ask for clarification. In the meantime, we've decided to completely remove the DLC achievement to avoid frustrating players who want to fully complete the game. We're really sorry about this. We genuinely thought Steam allowed DLC-only achievements that didn't affect completion percentages, and we feel a bit silly for not realizing the issue sooner. If Steam provides a proper solution later, we'll revisit it. Sorry Achievement Fixes The achievement for reaching 100 Population has been fixed. If your village already has 100+ population, the achievement should now unlock correctly.
changedFollowing player feedback and our own observations, we've made several balance adjustments: Increased the gold requirements for Village Levels 3 and 4.
changedIncreased recipe purchase requirements. Increased adventurer spawn speed. Increased the population cap from 100 → 110.
changedAdjusted progression pacing in later stages of the game.

SUCCESS STEAM

  • DLC Achievement Removed We owe you an apology We recently discovered that the DLC achievement was counting towards the game's full achievement completion. Our intention was for it to be an optional DLC achievement that wouldn't affect players trying to 100% the base game. Unfortunately, we couldn't figure out how to properly separate it from the main achievement list. We honestly don't know if Steam allows this or if we're simply missing something. We've contacted Steam to ask for clarification. In the meantime, we've decided to completely remove the DLC achievement to avoid frustrating players who want to fully complete the game. We're really sorry about this. We genuinely thought Steam allowed DLC-only achievements that didn't affect completion percentages, and we feel a bit silly for not realizing the issue sooner. If Steam provides a proper solution later, we'll revisit it. Sorry Achievement Fixes The achievement for reaching 100 Population has been fixed. If your village already has 100+ population, the achievement should now unlock correctly.

BALANCING

Following player feedback and our own observations, we've made several balance adjustments: Increased the gold requirements for Village Levels 3 and 4.

Increased recipe purchase requirements. Increased adventurer spawn speed. Increased the population cap from 100 → 110.

Adjusted progression pacing in later stages of the game.

Growth, change in the size of the treasure chest

At certain sizes it became difficult to move around the village. The chest will now stop growing after reaching a maximum size of x8, instead of scaling infinitely.

DEBUG & QUALITY OF LIFE

Added rotation support for several decorations. Fixed an issue where some drinks and decorations could transform into unexpected objects when placed. Various small fixes and improvements.

Discussion & Future Ideas

We've also created a discussion thread on Steam! At the moment, we don't have any planned content updates. We're a very small team, and right now we're mostly focused on fixing bugs, improving the game, and listening to feedback. That said, we'd love to hear your ideas! :) If you have decoration themes, creatures, buildings, environments, or cozy features you'd love to see in Glimvale, feel free to share them in the discussion thread. We can't promise anything, but we'll definitely read everything and keep your suggestions in mind if we decide to work on future content. Most of all, we'd love to see the villages you've created ❤️ ❤️❤️❤️❤️ Thank you again for all your support, reviews, bug reports, and feedback ❤️ We're a very small team, and seeing people enjoy Glimvale means the world to us ❤️

Source

Steam News / 21 June 2026

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