HomeGamesUpdatesPricingMethodology
Steam News9 June 202627d ago

New Skills: Thieving and construction. Player settlements. Level 200. And more!

Hey folks, I've attached the most recent set of changelogs since the last update. Firstly, I want to thank everyone for their patience.

Full notes

Full Glenwich Idle MMO update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks, I've attached the most recent set of changelogs since the last update.

What changed

5 fixes20 additions14 changes5 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Store
  • Balance
  • Events
addedFor the fun stuff: we have some drips and drabs of new content that is still in its infancy but takes us a step closer to End-game Glenwich. We've added a new WIP skill for thieving where players can now steal stuff with content mapped all the way from level 1 to ±60.
addedWe've also introduced construction, a new skill to offer additional idle time to your skill timers at the cost of sinking large quantities of items (scaling still to be tweaked in time).
addedMore thieving locations added from level 20-60
addedConstruction skill added to convert logs into planks and bars into nails
addedPlayer owned settlements have been added to the game These are 10 new buildings per character which offer increases in idle time for each skill in +15 minute increments Each building can be levelled up to a max level of 12 offering up to 3 hours of additional idle time
changedStat orbs and level progress bars on the left sidebar now smoothly animate

Glenwich Idle MMO changes

addedFor the fun stuff: we have some drips and drabs of new content that is still in its infancy but takes us a step closer to End-game Glenwich. We've added a new WIP skill for thieving where players can now steal stuff with content mapped all the way from level 1 to ±60.
addedWe've also introduced construction, a new skill to offer additional idle time to your skill timers at the cost of sinking large quantities of items (scaling still to be tweaked in time).
addedMore thieving locations added from level 20-60
addedConstruction skill added to convert logs into planks and bars into nails
addedPlayer owned settlements have been added to the game These are 10 new buildings per character which offer increases in idle time for each skill in +15 minute increments Each building can be levelled up to a max level of 12 offering up to 3 hours of additional idle time

Firstly, I want to thank everyone for their patience. I've had some real-life stuff get in the way of dev time so have not been able to do as much as I would have liked.

If you have any problems with account access and such please do drop an email or join our Discord and reach out. I will be more than happy to help. We will work on improving our integration with the Steam SDK for this in the next set of updates.

For the fun stuff: we have some drips and drabs of new content that is still in its infancy but takes us a step closer to End-game Glenwich. We've added a new WIP skill for thieving where players can now steal stuff with content mapped all the way from level 1 to ±60.

We've also introduced construction, a new skill to offer additional idle time to your skill timers at the cost of sinking large quantities of items (scaling still to be tweaked in time).

Lastly, we've lifted the level cap from 128 to 200! That way level number can still go up as well as EXP number. Nice!

9th June, 2026

  1. More thieving locations added from level 20-60

  2. Construction skill added to convert logs into planks and bars into nails

  3. Player owned settlements have been added to the game

    1. These are 10 new buildings per character which offer increases in idle time for each skill in +15 minute increments

    2. Each building can be levelled up to a max level of 12 offering up to 3 hours of additional idle time

  4. All combat stat orbs are now shown on the left sidebar

  5. Stat orbs and level progress bars on the left sidebar now smoothly animate

  6. Guest accounts now have a gold incentive and banner nudge to add an email and password for recovery

  7. Level cap raised from 128 to 200

  8. Fixed useless push notification error popping up on the settings page

8th June, 2026

  1. Thieving skill added with two nodes

    1. A/N: Please share any feedback in the forums and/or Discord!

  2. 16-hour timers fixed!

    1. A/N: Sorry for this one. Will post some EXP buffs to compensate.

  3. Side-bar navigation revamped to be cleaner for web and mobile players

  4. EXP orbs have been absorbed into the left sidebar interface

    1. A/NThis will be adjusted some more in time to split combat skills
  5. Relics now only require 1 relic to alchemize rather than 2 (officially)

  6. Return to /home on character select rather than the last used page

    1. A/NThis will get tweaked more in time
  7. Durability has been removed.

    1. Items you have that have been depleted to zero will revert to a working item again

  8. Exchange item value limit lifted to 250M

  9. Glenwich Bond exchange value limit lifted to 500M

3rd June, 2026

  1. Iron Man and Hardcore Iron Man modes now have separate hiscores

  2. Light difficulty combat now includes boss fights

  3. Shaft crafting requirements adjusted

  4. Aligned recipes using tool handles to match the correct tiers

  5. Shields now use the correct input tiers

  6. New tree types mapped

  7. Recipes for items no longer depend on the positions of items but are now structured as a ‘bag of ingredients’

  8. You can speak to others in your guild in the new #guildtag channel

  9. PVP and Help channels have been removed

  10. You now gain 1 supporter point for every 1 primordial coin purchased

  11. Notice Board tab under the Tavern has been removed

  12. When you join a guild you can speak into a guild-members only chat

  13. Players with >= 1000 supporter points can read and participate in an insiders only in-game channel

  14. EXP Stat Orbs moved to the left-side of the panel

  15. Players can only list up to 6 or 12 sell-side and buy-side orders on the exchange at a time for non-members and members respectively

20th May, 2026

  1. Skill cape bonuses now stack with tool bonuses

  2. Secateurs bonuses fixed

  3. Iron equip reqs to level 5

  4. Aspen gather/item/recipe reqs to 110

  5. Scots pine weapon reqs/recipes to 100

  6. Robes display names to singular robe

  7. Titan smithing XP back to level-100 scale while keeping level 80 reqs

  8. Obrakhil stats raised for level 110 gear

  9. Leather/simple/soft leather reqs standardized to 1/5/10

  10. Added pearl, ancient pearl, and abyssal pearl bolt tips/bolts

  11. Shifted bolt recipe/req scale

  12. Fixed ancient oak bolt shaft recipe to use ancient oak log

  13. Fishing yields fixed

  14. Allow higher tier tools to work on lower tier nodes

  15. Max damage caps increased

27th April, 2026

NOTE: The developer is away dealing with personal issues so changes onwards will be flaky. Thanks for your patience!

  1. 👀

21st April, 2026

  1. For 1,000 marks of favour you can now purchase an Adventurer’s Cache which drops an item from the new Adventurer Set!

  2. Adventurer’s Set introduced. A set earned from hard-earned marks of favour. Wearing the whole set will give the player a 1% rare drop chance increase in all skills. The set can be equipped cosmetically and still have the effect work.

  3. Penalties are now applied to the skill being levelled rather than the combat-level. This means you can now train at lower areas for low-level skills

  4. Durability bumped to 100K rather than 1,000 uses

  5. Ballyhoo can now repair enchanted items with 0 durability

17th April, 2026

  1. You can now equip items with zero-stats into a ‘cosmetic’ gear slot

  2. You can now see other players gear by clicking on their character names in the chat

  3. EXP penalty if you are 10 levels above the dungeon you are fighting

  4. Combat EXP is now rewarded per-kill rather than per-hit and scales from dungeon level

  5. Chest gold rewards have been buffed by 25%

  6. Forum posts can now be voted up or down, sorted, and filtered by tags.

  7. Mob/player combat ‘cards’ have been re-styled to show off more of the skin. We have also moved the health ‘shade’ indicator to be underneath the skin rather than on top of it.

  8. Purple Candy renamed to Purple Sweet

  9. Remove combat restrictions on all dungeons

  10. Move the flee in combat button on web devices to the bottom left

  11. Forum posts can now be linked to directly (requires account log-in however)

  12. You can now explore the game menu whilst in combat

16th April, 2026

  1. Total Level requirements for chatting lowered from 50 to 30

  2. In-game rules can be found at

glenwich.com/rules

  1. Epic and normal Treasure Chest loots have been swapped (excluding capes) for a more natural progression from chest to chest

  2. Aligned the crafting levels required for creating gloves with the cooking level required to benefit from the gains

  3. Whispers now show up in the ALL chat

  4. Forum replies will now show up immediately after replying to a thread

Source

Steam News / 9 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.