Full notes
Full Glenwich Idle MMO update
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Repeated intro
Hey folks, I've attached the most recent set of changelogs since the last update.
What changed
- Gameplay
- UI and audio
- Fixes
- Store
- Balance
- Events
Glenwich Idle MMO changes
Firstly, I want to thank everyone for their patience. I've had some real-life stuff get in the way of dev time so have not been able to do as much as I would have liked.
If you have any problems with account access and such please do drop an email or join our Discord and reach out. I will be more than happy to help. We will work on improving our integration with the Steam SDK for this in the next set of updates.
For the fun stuff: we have some drips and drabs of new content that is still in its infancy but takes us a step closer to End-game Glenwich. We've added a new WIP skill for thieving where players can now steal stuff with content mapped all the way from level 1 to ±60.
We've also introduced construction, a new skill to offer additional idle time to your skill timers at the cost of sinking large quantities of items (scaling still to be tweaked in time).
Lastly, we've lifted the level cap from 128 to 200! That way level number can still go up as well as EXP number. Nice!
9th June, 2026
More thieving locations added from level 20-60
Construction skill added to convert logs into planks and bars into nails
Player owned settlements have been added to the game
These are 10 new buildings per character which offer increases in idle time for each skill in +15 minute increments
Each building can be levelled up to a max level of 12 offering up to 3 hours of additional idle time
All combat stat orbs are now shown on the left sidebar
Stat orbs and level progress bars on the left sidebar now smoothly animate
Guest accounts now have a gold incentive and banner nudge to add an email and password for recovery
Level cap raised from 128 to 200
Fixed useless push notification error popping up on the settings page
8th June, 2026
Thieving skill added with two nodes
A/N: Please share any feedback in the forums and/or Discord!
16-hour timers fixed!
A/N: Sorry for this one. Will post some EXP buffs to compensate.
Side-bar navigation revamped to be cleaner for web and mobile players
EXP orbs have been absorbed into the left sidebar interface
- A/NThis will be adjusted some more in time to split combat skills
Relics now only require 1 relic to alchemize rather than 2 (officially)
Return to /home on character select rather than the last used page
- A/NThis will get tweaked more in time
Durability has been removed.
Items you have that have been depleted to zero will revert to a working item again
Exchange item value limit lifted to 250M
Glenwich Bond exchange value limit lifted to 500M
3rd June, 2026
Iron Man and Hardcore Iron Man modes now have separate hiscores
Light difficulty combat now includes boss fights
Shaft crafting requirements adjusted
Aligned recipes using tool handles to match the correct tiers
Shields now use the correct input tiers
New tree types mapped
Recipes for items no longer depend on the positions of items but are now structured as a ‘bag of ingredients’
You can speak to others in your guild in the new #guildtag channel
PVP and Help channels have been removed
You now gain 1 supporter point for every 1 primordial coin purchased
Notice Board tab under the Tavern has been removed
When you join a guild you can speak into a guild-members only chat
Players with >= 1000 supporter points can read and participate in an insiders only in-game channel
EXP Stat Orbs moved to the left-side of the panel
Players can only list up to 6 or 12 sell-side and buy-side orders on the exchange at a time for non-members and members respectively
20th May, 2026
Skill cape bonuses now stack with tool bonuses
Secateurs bonuses fixed
Iron equip reqs to level 5
Aspen gather/item/recipe reqs to 110
Scots pine weapon reqs/recipes to 100
Robes display names to singular robe
Titan smithing XP back to level-100 scale while keeping level 80 reqs
Obrakhil stats raised for level 110 gear
Leather/simple/soft leather reqs standardized to 1/5/10
Added pearl, ancient pearl, and abyssal pearl bolt tips/bolts
Shifted bolt recipe/req scale
Fixed ancient oak bolt shaft recipe to use ancient oak log
Fishing yields fixed
Allow higher tier tools to work on lower tier nodes
Max damage caps increased
27th April, 2026
NOTE: The developer is away dealing with personal issues so changes onwards will be flaky. Thanks for your patience!
👀
21st April, 2026
For 1,000 marks of favour you can now purchase an Adventurer’s Cache which drops an item from the new Adventurer Set!
Adventurer’s Set introduced. A set earned from hard-earned marks of favour. Wearing the whole set will give the player a 1% rare drop chance increase in all skills. The set can be equipped cosmetically and still have the effect work.
Penalties are now applied to the skill being levelled rather than the combat-level. This means you can now train at lower areas for low-level skills
Durability bumped to 100K rather than 1,000 uses
Ballyhoo can now repair enchanted items with 0 durability
17th April, 2026
You can now equip items with zero-stats into a ‘cosmetic’ gear slot
You can now see other players gear by clicking on their character names in the chat
EXP penalty if you are 10 levels above the dungeon you are fighting
Combat EXP is now rewarded per-kill rather than per-hit and scales from dungeon level
Chest gold rewards have been buffed by 25%
Forum posts can now be voted up or down, sorted, and filtered by tags.
Mob/player combat ‘cards’ have been re-styled to show off more of the skin. We have also moved the health ‘shade’ indicator to be underneath the skin rather than on top of it.
Purple Candy renamed to Purple Sweet
Remove combat restrictions on all dungeons
Move the flee in combat button on web devices to the bottom left
Forum posts can now be linked to directly (requires account log-in however)
You can now explore the game menu whilst in combat
16th April, 2026
Total Level requirements for chatting lowered from 50 to 30
In-game rules can be found at
Epic and normal Treasure Chest loots have been swapped (excluding capes) for a more natural progression from chest to chest
Aligned the crafting levels required for creating gloves with the cooking level required to benefit from the gains
Whispers now show up in the ALL chat
Forum replies will now show up immediately after replying to a thread
Source
Changelog.gg summarizes and formats this update. How we read updates.
