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Steam News15 April 20262mo ago

Steam Early Access stability improvements

Hey folks. Thanks a ton for trying the game out so far! I'll be honest, we have had a ton of issues with our chaotic Steam release and have been busy trying to address them as fast as we can.

Full notes

Full Glenwich Idle MMO update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks. Thanks a ton for trying the game out so far! I'll be honest, we have had a ton of issues with our chaotic Steam release and have been busy trying to address them as fast as we can. Below is our current change-log of the last ±5 days of bug squashing and tidy ups.

What changed

6 fixes17 additions8 changes2 removals
  • Server
  • Gameplay
  • Workshop
  • UI and audio
  • Balance
  • Fixes
addedI hope you can bear with us as we're still learning the ropes of how to operate within the limits of the Steam SDK. We will slowly switch over to releasing in 2 to 3 week iterations. Because of this, it is likely that our next major update will be a live test server for players to test out new features rather than us sending them out to live and potentially disrupting your in-game experience.
addedAssignments now have more variance in the tasks given
addedWIP: We now show the game version in the top-left corner to help with debugging We will soon be using this to try and force clients to refresh on new updates to circumvent the ‘stale caches’ problems we often encounter
changedWorkshop modal now uses item icons with the fallback TODO sprite if the image cannot be found
addedAdded a button to make it easier to exit combat
addedAdded a button to re-try combat after escaping, victory, or failure
We will slowly switch over to releasing in23wWe will slowly switch over to releasing in increased, buff

Glenwich Idle MMO changes

addedI hope you can bear with us as we're still learning the ropes of how to operate within the limits of the Steam SDK. We will slowly switch over to releasing in 2 to 3 week iterations. Because of this, it is likely that our next major update will be a live test server for players to test out new features rather than us sending them out to live and potentially disrupting your in-game experience.
addedAssignments now have more variance in the tasks given
addedWIP: We now show the game version in the top-left corner to help with debugging We will soon be using this to try and force clients to refresh on new updates to circumvent the ‘stale caches’ problems we often encounter
changedWorkshop modal now uses item icons with the fallback TODO sprite if the image cannot be found
addedAdded a button to make it easier to exit combat

I hope you can bear with us as we're still learning the ropes of how to operate within the limits of the Steam SDK. We will slowly switch over to releasing in 2 to 3 week iterations. Because of this, it is likely that our next major update will be a live test server for players to test out new features rather than us sending them out to live and potentially disrupting your in-game experience.

Please update your clients if you have not done so. I would suggest to go into the properties and enable the setting where updates are installed immediately.

15th April, 2026

  1. Assignments now have more variance in the tasks given

  2. WIP: We now show the game version in the top-left corner to help with debugging

    1. We will soon be using this to try and force clients to refresh on new updates to circumvent the ‘stale caches’ problems we often encounter

  3. Abilities tab has been made visible for mobile players

  4. Quick-crafting a recipe will populate any relevant modifiers for the item (e.g. bone arrow tips)

  5. Workshop modal now uses item icons with the fallback TODO sprite if the image cannot be found

  6. Added a button to make it easier to exit combat

  7. Added a button to re-try combat after escaping, victory, or failure

  8. Default to 1v1 combat rather than 1v3 to make the first fight easier for new players

  9. Active orders are pinned at the top of the order book in the Exchange

  10. Added a button to claim all in the Exchange

14th April, 2026

  1. FEATURED: We have refreshed the web interface!

  2. Show confirmation dialog before doing something that interrupts an action

  3. Bank has been moved to its own page

  4. Show what skill an item trains on the item details modal

  5. Bug fix: item images load in the exchange

  6. Bug fix: combat does not stop farming actions anymore

  7. Bug fix: character selection screen shows what action your character is doing

  8. Buff: pies now heal much more HP

  9. Shift+Click a node to start an action defaulting to indefinite

  10. You can now click a character in chat to view their profile, send a trade request, friend request, or ignore them

  11. In-game moderators are now distinguished by a (placeholder) crown emoji

  12. Players must re-accept terms & conditions and privacy policy to continue playing

  13. Bug fixincident resolved leading to ±7 hours of downtime. In-game exp and drop buffs have been set to make up for the lost time – sorry!

13th April, 2026

  1. 1 experience point of Zeal now costs 1,000 gold coins

  2. Players can now purchase exp and drop boosts with gold coins

  3. Steam client players can now access the shop to spend Primordial Coins or access exp & drop buffs

  4. Combat stability improvements: progress now continues offline and will persist over server restarts (!)

  5. Purple candies can be consumed multiple times during combat

  6. The ‘you died’ screen will show after seeing the killing blow that leads to defeat

  7. Minor tweaks to improve the spacing and margins in the web and mobile interface

  8. Empty pie containers are refunded after consumption in combat

  9. You can now make more pies!

    1. Bug fix: pies now require cooking levels not crafting levels

  10. Defence exp can be gained without a shield in combat at a reduced rate

12th April, 2026

  1. VCHAT is a new experimental feature to visualize the chat room for those who want to socialize in-game. Check it out in the main tab!

  2. More fun added to the chat including :ohno: and colours! red: cyan: etc.

  3. Fix for the experience de-sync bug – massive credit to @Boksan for identifying the issue

  4. Bond messaging fixed to be adjusted to 14 days

  5. Primordial coin clicker easter-egg added

  6. Chest conversion rates nerfed at Ballyhoo

  7. Gathering skills no longer cross-train

    1. … unless the skiller is wielding a Ring of Discipline

  8. Steam client:

    1. Added an achievement for dumping money into the Fountain of Wealth

10th April, 2026

  1. Purple candy added to the vendor shop

    1. Consumed from the inventory after death to give you a chance to keep on fighting in combat

  2. All-but-1 button added to the banking interfaces

  3. Fixed idle timers on the top-left sidebar and introduced sub-timers

  4. Removed ‘alpha’ and reset messaging

  5. Massive improvements to server stability and lost items after restarts (i.e. when crafting)

  6. Daily rewards fixed. Limited to 1-reward per account per day – any character so choose wisely!

  7. Bugfix: default recipes are now showing again in quick-craft and on the crafting page

    1. This was a pretty nasty bug that made the tutorial very hard to understand. Apologies for the inconvenience caused on this one!

Source

Steam News / 15 April 2026

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