Full notes
Full Glass Hand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Glass Hand changes
Glass Hand is a chill deckbuilding roguelike about building card queues, clearing escalating Nodes, unlocking new starter decks and Modules, and chasing satisfying combo turns in a dreamy glass-and-water world.
Instead of playing cards one at a time, you build a queue and execute the whole sequence at once. Cards resolve from left to right, combo bonuses build as the queue continues, and the right setup can turn a modest hand into a huge payoff.
At launch, Glass Hand includes:
Queue-based card play where order matters
5 unlockable starter decks
Passive Modules that reshape each run
Ascension levels for added challenge
Steam achievements
Steam Cloud support
A soft glass-and-water visual style with ambient music
This is a small indie project, and I’m excited to finally have it out in the world. Thank you to everyone who played early builds, gave feedback, wishlisted the game, or followed development along the way.
If you pick it up, I’d love to hear what you think. Feedback, bug reports, and reviews are all genuinely helpful, especially during launch.
Thank you for playing, and welcome to Glass Hand.
Source
Changelog.gg summarizes and formats this update. How we read updates.
