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Steam News2 September 20187y ago

Update 1.28 - Fixes, difficulty adjustments and improvements

Hi everyone, I just uploaded a small update with some fixes, difficulty adjustments, and quality of life improvements based on what you guys told me since the last big update. Training New arena!

Full notes

Full Gladius | Gladiator VR Sword fighting update

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What changed

6 fixes6 additions8 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Events
  • Maps
  • Fixes
changedHi everyone, I just uploaded a small update with some fixes, difficulty adjustments, and quality of life improvements based on what you guys told me since the last big update.
addedNew arena! Added colosseum at night arena (Egyptian theme)
addedAdded configurable number of total enemies to spawn and max enemies at the same time. Improvements
changedChanged the colosseum sand back to original color (more saturated).
changedChanged the name "spectator screen" for "PC Screen" and modified the position to make it more visible and understandable.
changedFlail damage reduced to 30 from 45.
Flail damage4530Flail damage decreased, nerfDay4: Increased the spawning frequency15s45sDay4: Increased the spawning frequency increased, buff

Gladius | Gladiator VR Sword fighting changes

changedHi everyone, I just uploaded a small update with some fixes, difficulty adjustments, and quality of life improvements based on what you guys told me since the last big update.
addedNew arena! Added colosseum at night arena (Egyptian theme)
addedAdded configurable number of total enemies to spawn and max enemies at the same time. Improvements
changedChanged the colosseum sand back to original color (more saturated).
changedChanged the name "spectator screen" for "PC Screen" and modified the position to make it more visible and understandable.

Hi everyone, I just uploaded a small update with some fixes, difficulty adjustments, and quality of life improvements based on what you guys told me since the last big update.

  • Training

  • New arena! Added colosseum at night arena (Egyptian theme)

  • Added configurable number of total enemies to spawn and max enemies at the same time.

    Improvements

  • Ballistas now don´t reset their loading position if you lose grip of the handle. This makes it much easier to use them in the heat of the combat.

  • Changed the colosseum sand back to original color (more saturated).

  • Changed the name "spectator screen" for "PC Screen" and modified the position to make it more visible and understandable.

  • Flail damage reduced to 30 from 45.

  • Trackpad movement speed is now independent from framerate. Makes trackpad locomotion smoother if you get into reprojection.

  • Grabbing a ladder now makes a sound for improved feedback.

  • Enemies now always drop weapons if you don´t have any weapon on your hands.

  • Improved how enemies drop their weapons when they die so they don´t fly away from the player. This is especially noticeable if you kill them up-close.

    Tutorial

  • Added tip explaining the double tap trigger to reverse the grip.

  • Added tip explaining the helmet view is available on the options menu.

    Difficulty adjustments

  • Challenge arenaAdded a 5s delay on Easy, and 3s delay on Normal in the beginning of the match to give more time to players to equip the weapons.
  • Chariots: Archers won´t fire until the first curve.

  • Day3:

    • You can now move within the confines of the cell using with trackpad, teleport or arm swing. You can still break the stone in the last stage to break free.

    • Added an additional quiver in easy and normal difficulties.

  • Day4:

    • Increased the spawning frequency to 45s from 15s for the ballista soldier on hard

    • Added a shield and an axe in the last stage

    • Added wooden struts to offer additional protection in the first stage

    • Increased the spawning frequency of the enemy waves in the third stage from 15s to 30s on easy, and from 12s to 20s on normal, from 8s to 15s on hero.

    • Fixed player sometimes falling through the cracks.

    • Enemy Ballistas now make a "lock" sound 2s before firing, and fire every 7 seconds (vs 5 before).

    Fixes

  • Fixed archer not being damaged while being grabbed.

  • Fixed not being able to store items on the back with the left hand and grip mode "hold".

  • Fixed being able to take away items from the market just by storing them on the belt.

  • Fixed visual issue with a flag clipping the wall in the blood arena.

  • Fixed ballistas not killing gladiators with shields sometimes.

I´m still working on other issues and suggestions that you reported this week (especially hits sometimes don´t register in slowmo, and swords sometimes get into a weird state after stabbing a knocked enemy). Some issues are proving to be hard to replicate (and thus difficult to fix) but as soon as I fix them I will push another update. Cheers!

Source

Steam News / 2 September 2018

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