In this update2
Full notes
Full Gladio Mori update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Store
- UI and audio
- Balance
- Fixes
Gladio Mori changes
Give your opponents a taste of the arena's sands.
Do you have what it takes to survive the arena? Face the gladiators in the free demo for Gladio Mori, available now on Steam!
Wishlist now and prepare for the fight across platforms with complete crossplay between the Early Access build and the demo on Steam, PlayStation 5 and XBOX Series S/X.Find your teachers and opponents on the official Discord server.
The Early Access client has been updated to be compatible with the demo build; the patch notes are as follows:
Patch Notes
0.21.9.5
New Arena: Castle
Added materials to character skins view
Option "Character model": allows for swapping between low poly and high poly character
- Option "Use character materials"allows users to disable the new materials
Option for UI volume
Slightly improved the way blood spatters blend with ground (does not impact blue blood)
New background images for campaign portraits
New sound effects for equipping and unequipping equipment
Removed abandon run button from game menu (available in the fight preview screen)
Stamina bars are hidden when game menu is visible
Added sound effects for winning and losing a round
Removed highlight colour from save button in options
Fixed an issue where start button was not the default selected button in campaign preview screen when using a controller
A confirm dialog is displayed to the user if they try to navigate away from options without saving
Fixed dropdown lists not scrolling automatically when item is selected
Replay, texture and moveset names are now validated for illegal characters the moment user inputs them
Fixed an issue that caused the time indicator in moveset editor to show wrong time
When a client disconnects in multiplayer their character dies
Added player report type"Inappropriate player behaviour"
Changed the highlight on Discord button to be more noticeable
Fixed an issue where clicking cancel button on controller while editing input field did not correctly stop edit mode
Added player names to multiplayer lobby above the player characters
Added background texture to multiplayer lobby, campaign moveset select and moveset editor moveset select
Included back and ready/select buttons in top row menu navigation (Q/E or LB/RB)
Backgrounds in multiplayer lobbys player list now change color based on player status (not ready, ready, spectator)
Spectators are now treated as "ready" players when checking if the game should start in lobby
One non-spectator is needed in lobby to start the game
Keybinds in tutorial task list are highlighted (bold and black)
Fixed wrong font being used for input fields and in tutorial
Fixed some game settings not being disabled for clients in multiplayer
Fixed an issue that caused preview characters in multiplayer lobby to sometimes occupy the same spot
Moved ui elements around in Multiplayer lobby list view
Edit mode for ui sliders
Free camera (replay and multiplayer spectator) is prevented from moving more than 200 meters away from the center of the arena (base game arenas only)
Fixed replay tool tip text not updating after binding changed
Updated options keybind ui
Limited keybinds to 4 per action
Added a compatibility tooltip item to multiplayer lobby that lists settings needed to play with demo version
Fixed mod.io mods local metadata not updating
Fixed placeholder platform icon showing when player joined mid round
Cleaned up unnecessary memory allocations in crossplay netcode
Updated moveset "Community fighter"
Source
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