Full notes
Full Gladio update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Performance
- Maps
- UI and audio
It has been some time since we’ve shared anything in regards to GLADIO. We have been hard at work and we’re excited to share a new trailer with you all!
We also wanted to share some general info with what’s been going on and what to expect in the future:
Why the Radio Silence?
We weren't completely sure what the game's identity was until recently
We didn't want to mislead people and promise features or mechanics that we couldn't deliver on
What Took So Long?
The first iteration of GLADIO was buggy, performance heavy, and not very much fun so we chose to remake the entire game and old mechanics from scratch
There was a lot of iteration and prototyping before the game became fun to play
A lot of new assets had to be made and new gameplay mechanics programmed
What is the Current State of the Game?
Most of the game's combat mechanics have been completed and are being tested/balanced
Maps are in development
UI is in development
Game modes are in development
Will There be Updates After Release?
We will be updating the game based on community feedback
Support for the game is planned to continue through next year
As stated before, all future content will be free for owners of the game
We look forward to sharing more info with you soon, so be sure to stick around!
Source
Changelog.gg summarizes and formats this update. How we read updates.
