Full notes
Full Gladio update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
We hope you all had a great holiday! We took some time to recharge and prepare for what is to come next. Thank you to all who have supported us so far since September. Hopefully you have seen the potential this game has and are willing to stick with us into this year. Many of you are probably wondering what direction we are going in from here, if in any at all. At first we were not exactly sure either, but we always had a few ideas. We began working on the next phase of Gladio last month. You can expect this to be a vast improvement from where we are currently. We have been learning constantly since the very beginning, and have been using that knowledge moving forward. We are going to retain our overall vision of the game that we have had since day one; a mechanically-engaging, challenging, and rewarding experience. We are going to be creating new mechanics for you to utilize and new design elements to explore. As far as a timetable, this will take a number of months to complete. We want to make sure that the game you will be playing is as complete upon release as we can manage. Whenever it is released, all of you who own the game will receive the update in its entirety for free. In the meantime, we will still be providing support regularly. If you have any issues with the game or even any questions as to what our progress is, please contact us. Be sure to follow Gladio even if you are considering buying it, as we will be primarily releasing teasers here! Email us at studio4188@outlook.com with any feedback or questions! Thank you again for your support so far, and we are excited to share this next chapter with all of you. -4188
Source
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