Update log
Full GladiEATers update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- UI and audio
The FEAST begins!
GladiEATers' Early Access journey comes out Friday May 1st 7pm GMT +1. The delectable first course that you have smelt cooking away for over 4 years is finally approaching. You can see the waiter coming up to your table, stack of plates in hand... this is your food, and you can finally EAT.
Like any good meal...
... GladiEATers will be served over multiple courses. With content and quality of life updates already baking in the oven. Including plans for an 8th Combat Chef, compliments of the house.
We'll be releasing regular content updates to keep you all well fed throughout the rest of this year., unlocking more playable Combat Chefs and their stories as we go!
The best Combat Chefs a Dev could ask for
One thing that genuinely has surprised me is how helpful player feedback has been for our little game over the past 4 years. Every little comment on a cooking game's feeling, a GladiEATer's ability or even UI interaction has sincerely transformed GladiEATers into something we're confident you're going to have a lot of fun playing with.
Who said you can't play with your food?
Your continued feedback will be what seasons GladiEATers to perfection. But don't get us wrong, there's plenty of meat on the bone and hours of content for you to sink your teeth into from day one!
They say the way to a person's heart is through their stomach. Well, if you're reading this, you've found your way into our stomachs... or hearts? Thank you so much for your interest in GladiEATers, for taking a chance on a title that we've poured our stomachs into (hopefully the metaphor makes this sound less cheesy). But really, thank you and as always...
...see you in the CALosseum May 1st!
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