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- Gladiatorum: Sacramentum
Devlog #4: Reading the arena
Good day Lanistas! For this fourth devlog, I want to talk about one of the most important areas we are currently improving in Gladiatorum: Sacramentum: giving the player a bit of control around the arena fight itself. T…
Announcement2 changesGameplayUI/audio - Gladiatorum: Sacramentum
Devlog #3: Designing classes, archetypes, and gladiator potential
Good day Lanistas! It’s been some time from the last devlog, but we’ve been pretty busy. So, here’s a quick progress update on Gladiatorum: Sacramentum. One of the bigger systems we’ve been building lately is how gladia…
Store3 changesGameplayBalance - Gladiatorum: Sacramentum
Gladiatorum: Sacramentum featured on The Escapist France
We’re honored to share that Gladiatorum: Sacramentum has been featured by The Escapist France! The article describes the game as “a promising gladiator sim mixing Football Manager and Crusader Kings” and highlights the…
Announcement1 changeGameplay - Gladiatorum: Sacramentum
Devlog #2: Events and the World Around Your Ludus
In our first devlog, we explored how every gladiator in Gladiatorum: Sacramentum is more than a pile of stats. Today, we turn to the forces that shape not just them, but your entire ludus: the Events system. Events: The…
Event3 changes - Gladiatorum: Sacramentum
Our Kickstarter Prelaunch Page is Live - Follow Now!
Hey everyone, We’ve just gone live with our Kickstarter Prelaunch Page and we need your help! Following now doesn’t cost anything, it simply means Kickstarter will notify you the instant we launch the campaign. Every fo…
Announcement - Gladiatorum: Sacramentum
Devlog #1: Forging Gladiators - More Than Just Muscle
From the very beginning, the vision behind Gladiatorum: Sacramentum has been to make gladiators more than just a spreadsheet of numbers. As the designer, I always wanted gladiators to be more than stats and players to f…
Announcement2 changesMapsPerformance


