Full notes
Full Gladiator Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Performance
- Fixes
- Balance
Gladiator Manager changes
Thanks to the community for the ongoing reports, which are responsible for most of this week's minor improvements.
Gameplay / Balancing
Trebled the financial prize for having the most successful fighter each season (most wins), so this is now between £3,000 (div5) and £15,000 (div1).
Added a financial prize for winning promotion – same amounts as for best fighter in the case of play-off winner, and slightly more for 1st place.
Fixes / UI Improvements
Fixed a bug causing rare crashes in cup simulations
Fixed a bug that could result in the first place team being overtaken by the second placed team during the play-offs if they had otherwise been tied on points. That could have the unfortunate side effect of the 1st placed team not then getting promoted.
Fixed ‘Rage’ attacks from non-barbarian classes causing blunt damage when that was inappropriate.
Fixed a bug sometimes causing enemy fighters to get stuck in ‘Entrench’.
Fixed an occasional simulation hang-bug resulting from ‘Entrench’.
Fixed a bug involving the Freestyler reverting to a ‘firebolt’ default skill after using the ‘Crush’ special move.
Put the team financial balance back into the finance screen (this had been erroneously deleted during a French translation session.
Improved the formatting for the season summary report.
Fixed season summary referring to the wrong year.
Source
Changelog.gg summarizes and formats this update. How we read updates.
