Full notes
Full Gladiator Manager update
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What changed
- Gameplay
- Balance
- Fixes
Gladiator Manager changes
A very exciting update this week with a brand new class joinging the fight!
THE FREESTYLER!
Brand new fighter class: the Freestyler
Freestylers have a similar chance to generate as Gladiators, and will more commonly be Citizens. They will start to appear in current save games as well as new games.
Freestylers typically have much better Initiative, as well as higher bravery and weapon skill
They will often have very bad discipline and poor leadership
Freestylers fight with a sword AND a club! They can use horizontal cutting attacks as well as vertical overhead smash and crush attacks
They have average leather armour (same as Gladiator and Leader)
Freestyler perks are completely random - you will get three random options to choose from instead of just one
Freestylers have no advantage over any class, and are not vulnerable to any class so they are a good buffer in any line up to prevent being outclassed.
They have a special passive ability which triggers whenever they lose discipline: a) there is no discipline penatly to attack or defence; and b) there is a chance (dependant on Initiative) to predict the opponent's choice of move and counter it - i.e. attacking if the opponent is defending, and vice versa, and picking the best kind of attack or defence to counter the opponent's choice - i.e. choosing to dodge against a vertical attack. This makes them great automous reactive fighters.
Other Gameplay changes in this update
Gave the AI the ability and intelligence to use the new training intensity settings to maximis improvement while maintaining condition and mood as far as possible.
Training ‘focus’ now carries a very small chance to increase the fighter’s max potential in the relevant attribute – adding further purpose to carefully selecting a focus. The chance is heavily dependent upon Work Ethic. Applies to AI teams as well.
Slightly increased the chances of generating criminals in Division 1. There are now 50% fewer criminals rather than 80% fewer in the top league.
Bug Fixes
Finally fixed the disappearing convicts bug. The fighters (and convicts) should now properly load when you find yourself up against a team without enough fighters.
Fixed a bug that was sometimes causing win/loss/kill streaks to carry over from a retiring/dead fighter to their database replacement. This was also causing some instances of graveyard streak errors and bounty streak errors.
Fixed a small bug that was slightly limiting the potential of leadership to be really high on generation.
Fixed a bug causing certain level 6 perks to sometimes be displayed with the wrong icon in the perk tree.
Fixed a bug causing some perks to be shown in the wrong colour in the perk bar on the profile / barracks screen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
