In this update4
Full notes
Full Gin and Wall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- Store
Gin and Wall changes
New Features
Added a pause function. Press X, Esc, or Shift on the stage screen to display the menu.
Balance Adjustments (Basic Mode)
Changed the spawn pattern for Small Walls in 3-3
Changed the spawn patterns for Dark Small Walls in 6-3 and 8-3
Adjusted the timing of the appearance of the Huge Wall as it slowly emerges
Added Key Bindings
Movement: WASD
Jump, Confirm: Space, Enter
Back: Esc, Shift
System Changes
Changed points earned in Coin Mode (White: 2 → 1, Yellow: 4 → 2)
Changed points earned in Hard Mode (24 → 16)
Added collision detection to the feet of Huge Walls
Added collision detection to the hands and feet of Dark Huge Walls
Added coin icons to the area selection screen in Coin Mode
Changed the up/down movement in the character list to match the Shop’s specifications
Source
Changelog.gg summarizes and formats this update. How we read updates.
