Full notes
Full Gin and Wall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
New Features ・Added a pause function. Press X, Esc, or Shift on the stage screen to display the menu.
Balance Adjustments (Basic Mode) ・Changed the spawn pattern for Medium Walls in 1-4 ・Changed the spawn pattern for Small Walls in 3-3 ・Adjusted the timing of when Huge Walls appear on the stage in 1-4, 1-8, 3-4, and 3-8 ・Slightly slowed down the speed of Huge Walls in 1-8 and 3-8 ・Changed the spawn patterns for Dark Small Walls in 6-3, 6-8, 8-3, and 8-4 ・Adjusted the timing of when Dark Huge Walls appear on the stage in 6-8 and 8-4 ・Slightly slowed down the speed of Dark Huge Walls in 8-4
Added Key Bindings ・Movement: WASD ・Jump, Confirm: Space, Enter ・Back: Esc, Shift
System Changes ・Changed points earned in Coin Mode (White: 2 → 1, Yellow: 4 → 2) ・Changed points earned in Hard Mode (24 → 16) ・Added collision detection to the feet of Huge Walls ・Added collision detection to the hands and feet of Dark Huge Walls ・Added coin icons to the area selection screen in Coin Mode ・Changed the up/down movement in the character list to match the Shop’s specifications
Source
Changelog.gg summarizes and formats this update. How we read updates.
