HomeGamesUpdatesPricingMethodology
Steam News19 September 20241y ago

Ghoul Smash v14

Combat Interface Loot Drops, Materials, and Atlas Cores will now display their sprites upon dropping instead of text, enhancing clarity during combat.

In this update1

Full notes

Full Ghoul Smash update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions13 changes3 removals
  • UI and audio
  • Balance
  • Gameplay
  • Store
changedCombat InterfaceLoot Drops, Materials, and Atlas Cores will now display their sprites upon dropping instead of text, enhancing clarity during combat.
changedEnemy Rarity ScalingAdjusted the damage output of monsters based on rarity:
changedEnemy Rarity ScalingMagic (Blue Outline) : 1.5x (previously 2x)
changedEnemy Rarity ScalingRare (Yellow Outline) : 2x (previously 3x)
changedEnemy Rarity ScalingAstral (Purple Outline) : 3x (previously 5x)
addedEternal BattlegroundThe display for the Eternal Battleground has been completely revamped. You can now select specific encounters and adjust their difficulty.

Ghoul Smash changes

changedLoot Drops, Materials, and Atlas Cores will now display their sprites upon dropping instead of text, enhancing clarity during combat.
changedAdjusted the damage output of monsters based on rarity:
changedMagic (Blue Outline) : 1.5x (previously 2x)
changedRare (Yellow Outline) : 2x (previously 3x)
changedAstral (Purple Outline) : 3x (previously 5x)

Combat Interface

  • Loot Drops, Materials, and Atlas Cores will now display their sprites upon dropping instead of text, enhancing clarity during combat.

Enemy Changes

Enemy Rarity Scaling

Adjusted the damage output of monsters based on rarity:

  • Magic (Blue Outline): 1.5x (previously 2x)

  • Rare (Yellow Outline): 2x (previously 3x)

  • Astral (Purple Outline): 3x (previously 5x)

Eternal Battleground

  • The display for the Eternal Battleground has been completely revamped. You can now select specific encounters and adjust their difficulty.

  • Atlas Fragments have been removed; you can now access former Atlas Fragment encounters using Atlas Cores found within the Eternal Battleground.

Atlas Crucible Changes

  • Atlas Fragments will no longer drop.

  • The Crucible Screen has been removed.

  • Arena: Renamed to Colosseum and downgraded to a T4 encounter.

  • Galleon: Renamed to Frigate and upgraded to a T11 encounter.

Mini-Boss Adjustments

  • Mini-Bosses are now area-specific, ensuring that each area will consistently spawn the same Mini-Boss. The goal is to assign a unique Mini-Boss to each base area.

  • Added 3 New Mini-Bosses, each dropping a unique item, located in the Ocean, Bastille, and Highway areas of the Eternal Battleground.

  • Shield Golem Mini-Boss: Spawns in the Scrap Heap

  • Dragon Mini-Boss: Spawns in Elemental Plane (Temporary)

  • Reaper Mini-Boss: Spawns in Cemetery

  • Wurm Behemoth Mini-Boss: Spawns in Dredge Pit

  • Minotaur Mini-Boss: Spawns in Cave (Temporary)

  • Cyclops Mini-Boss: Spawns in Isles (Temporary)

Urwood Updates

  • The Atlas Crucible Upgrade now unlocks areas in the Eternal Battleground.

  • The Atlas Crucible Droprate Upgrade increases the chance of Atlas Core drops.

Skill Changes

  • True Cleave: Now requires 200 Strength for the additional effect (previously 150).

  • True Arrow: Now requires 200 Dexterity for the additional effect (previously 150).

  • True Magic Missile: Now requires 200 Intelligence for the additional effect (previously 150).

Bug Fixes

  • The Infinite Void Skill is now properly disabled when the full Ethereal Set is not equipped.

  • The Molten Golem’s second enrage phase now triggers at the correct health threshold.

  • Volatile Whetstone now accurately indicates when a weapon is unmodifiable.

Wishlist Now!

https://store.steampowered.com/app/2435910/Ghoul_Smash/

Source

Steam News / 19 September 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.