In this update7
Full notes
Full Ghosts of Tabor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- Balance
- Events
- Maps
- Fixes
Ghosts of Tabor changes
Patch 0.11.2 has now been deployed, please consider restarting Steam if you don’t see the update.
✨Key features✨
Added Time of the day and Weather update on IoT, Matka and Mall
Added a Terminator DLC
Added new gun grips and junk loot
Fixed a lot of visual issues, bugs and exploits
➕New features➕
Added a time of the day system on IoT, Matka and Mall (you will now be able to select one of two options that are 12h apart from each other. The time of the day will dynamically change as you play)
Added a weather system on IoT, Matka and Mall (there will be various type of skies with more or less clouds and a chance to light/heavy rain during raid)
Added a Terminator DLC (Rev 9 head, hands, gloves, sunglasses, leather jacket and Origin 12 shotgun with drum mag Added a T-Pain statue to IoT along with a timed event with our partner at One-Shot
Added the ability to change gloves/hands model in character customization
Added new grips
Added new streamer items (cycled some out based on our current Creator Program members)
Added new junk items
Added new loading screens to all maps
Added our custom matchmaker (https://stats.mm.ghostsoftabor.com/)
🐛Bug fixes & improvements🐛
Fixed Steam VR getting into raid faster than other platforms
Fixed MP5 & MP5k needing to be re-racked after level traveling
Fixed weapon grips forcing players in ADS (aiming down sight) walking speed sometimes
Fixed the bolt lock release not working after loading in raid with the weapon
Fixed the Samurai helmet and Santa hat rolling infinitely when dropped
Fixed floating helmet and armors after spamming grip
Fixed an exploit to cancel recoil
Fixed Mamba’s hood showing in streamer cam
Improved grips balance
Improved audio when opening/closing backpacks while using Ear pro (reduced the sound)
🛠️Maps fixes🛠️
Island of Tabor
Fixed items falling into the floor in one of the watch towers
Fixed a floating tree near power station
Fixed collisions on some tent windows
Fixed z-fighting documents in security room in labs
Fixed lighthouse collision preventing access to a crate
Mall
Fixed z-fighting at the playground
Matka Miest
Fixed a gap in graveyard
Fixed z-fighting on walls in the graveyard
Fixed a slab that was out of place in the graveyard
Fixed floating streetlamps
Fixed footsteps sounding like metal on the bridge
Fixed z-fighting near Cathedral tent
Fixed z-fighting at museum extract
Fixed several exploits with collision
Fixed floating sandbags
Fixed z-fighting in Museum entrance
Fixed wrong footstep sounds at Museum entrance
Fixed z-fighting near the bridge tower
Silo
Fixed a hole in the floor
Fixed z-fighting on the bedding area
Fixed z-fighting in the elevator shaft
Underground
Fixed metal footsteps in sewers where it shouldn’t be
Fixed bunker missing footstep audio
Fixed floating lights in the bunker
Fixed an exploit with a collision
What is Z-fighting?
z-fighting is when two textures are fighting to be seen. It creates an uncomfortable illusion of two textures partially blending
Source
Changelog.gg summarizes and formats this update. How we read updates.
