Full notes
Full Ghosts of Tabor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Store
- Balance
- Security
Patch 0.11 hotfix 3 has now been deployed, please consider restarting Steam if you don’t see the update.
✨Key features✨
Lot of bugs and map fixes based on player reports
➕New features➕
Added new ear pro (GSSH-01 and Peltor Comtac V)
🐛Bug fixes & improvements🐛
Fixed mannequin not letting you take items off unless you took the vest off it
Fixed a weapon attachment bug when stored on the mannequin
Fixed brass jar lid being invisible from one side
Fixed water jugs being 70% when purchased from the market (again - sorry! If you have it favorited, please delete and re-favorite)
Fixed the skin reset button not working
Fixed Promedol syringes sticking out of boxes
Fixed Promedol not spawning in raid
Fixed receiving empty Promedol from missions
Fixed knives spawning incorrectly in pouches
Improved loot balance (more chances to find some of the items)
🛠️Maps fixes🛠️
Island of Tabor
Fixed fin reaper spawning on top of the church
Fixed Power station culling issues (model disappearing in some angles/distance)
Fixed invisible stone post
Fixed a faulty collider in labs that would cause players death with grenades
Fixed logs on the ground missing collision
Fixed a collision blocking bullets at lighthouse
Fixed a loot crate access being blocked by a chair collision
Fixed a crate that would spawn inside of a crate
Fixed a see-through rock near shipping yard
Fixed a large collision on a rock blocking bullets near power station
Fixed players getting into the ocean near prison
Fixed a spot you could get stuck behind boxes in lighthouse
Mall
Fixed an exploit at the orange keycard security door
Fixed blue doorframe not being bulletproof
Fixed several LOD issues
Fixed a bench missing collision
Fixed the playground disappearing when looking from the tech store
Fixed gaps on several posters
Fixed a painting clipping through the wall
Matka Miest
Fixed a missing floor collision
Fixed players being able to parkour on dead bodies hanging
Fixed the dead body leg clipping through the other leg
Fixed a location where you could see under the map in the graveyard
Fixed a hole in the map
Fixed a bench missing collision
Fixed collisions on the Cathedral’s doors
Fixed a doorframe exploit in museum
Silo
Added kill volumes back
Fixed a location you could shoot through walls
Fixed floating lights off the wall
Fixed collision being one sided on a desk
Fixed Z-fighting with NVGs
Underground
Fixed some colliders blocking bullet where it should not
Market
Fixed an issue where you could clip out of map
Source
Changelog.gg summarizes and formats this update. How we read updates.
