In this update3
Full notes
Full Ghostland Yard update
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What changed
- Maps
- UI and audio
- Gameplay
- Performance
Ghostland Yard changes
This is it, the third major update for Ghostland Yard is now available!
Named"The Apocalypse", this update brings the first part of the Apocalypse World! This bonus world is divided in 6 smaller ones, you can access the first 3 apocalypse world:
The Caves Apocalypse
The Castle Apocalypse
The Temple Apocalypse
You now have 60 more stages to discover! Note that they are no souls to collect in the apocalypse world, but you still have medals to earn!
This update will be split in two parts, the first part wont include the music and new sound effects for this world and will contain only half of the stages, the rest will come later this summer!
Still inspired by the early access of Against the Storm developped by the amazing Eremite Games, we are going to indicate which changes were inspired by the community with a 💎
💎Gameplay improvement
We made two improvement on the character controller based on your feedback.
Vertical coyote time
Jump-buffering for multijump pickable
The first one, the vertical coyote time, is working exactly as the horizontal one: if you're not grounded anymore, the game allows you to jump for a very small amount of time! This was not the case before and made the experience inconsistent between the floor jumps and the wall jumps.
The second one, the jump buffering for the multijump pickables, will greatly improve the experience on some stages in the 5th world - the submarne base. Basically, if you press jump just a few frames before picking up the multijump pickable, it will save your jump input, and you will perform a jump once you pickup the bonus.
This wasn't the case before and it caused some frustrations, now they're gone!
New checkpoint system for the bosses
The final boss of the game was designed with checkpoints in mind, but this wasn't the case for the other bosses, so we thought, why not?
You can now access in the options the checkpoint panel: you can choose to leave it by default (with only the chekpoints enabled for the 6th boss), or you can customize your experience!
We also made some bug fixes and optimizations on the game! We still have some work to do on the optimization part but the game is already pretty stable and smooth and we are quite happy with the result.
Some good news
We wanted to share with you two good news: today is Pierre's birthday, our art director! Happy birthday! For this very special day, his daughter made the very first fanart we ever received for Ghostland Yard, do you recognize Poe ?!
The second good news is that we may have a release date... October 31st 2023, for Halloween!
We will make an official announcement very soon, but this is almost it: the game is going v.1.0 before the end of this year, yeah!
As usual, we are still eager to hear your feedback, do not hesitate to use the "feedback" panel in game or to join us on discord. Thank you very much for your support and feedback!
Talk to you soon!
Source
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