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Steam News1 July 20242y ago

Update 1.2.0

Optimization Ghostland Yard update 1.2 is now available! Today, we're pushing one of the biggest update yet, and you may not notice anything new! Yeah!

In this update1

Full notes

Full Ghostland Yard update

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What changed

0 fixes3 additions22 changes0 removals
  • Performance
addedOptimizationGhostland Yard update 1.2 is now available! Today, we're pushing one of the biggest update yet, and you may not notice anything new! Yeah!
changedOptimizationAs we prepare the console version of the game, we have made a lot of changes to the way data is handled in the game. The overall build size will unfortunately be larger, from 600Mb to 900Mb, but the individual scenes will load much faster. You may have to re-download the whole game as we have drastically changed the way we handle assets, sorry about that.
changedOptimizationThe main menu was entirely reworked, as the leaderboard panel and the stats info panel at the end of each stages.
changedOptimizationIf you experienced small stuttering before, rejoice, they should be gone now!
addedOptimizationAlso, we added a small modification on how the game handles resolution:
addedOptimizationThe game now supports ultra wide resolution ! In a future update, we will add additional features to change your resolution, and change between fullscreen / windowed!

Ghostland Yard changes

addedGhostland Yard update 1.2 is now available! Today, we're pushing one of the biggest update yet, and you may not notice anything new! Yeah!
changedAs we prepare the console version of the game, we have made a lot of changes to the way data is handled in the game. The overall build size will unfortunately be larger, from 600Mb to 900Mb, but the individual scenes will load much faster. You may have to re-download the whole game as we have drastically changed the way we handle assets, sorry about that.
changedThe main menu was entirely reworked, as the leaderboard panel and the stats info panel at the end of each stages.
changedIf you experienced small stuttering before, rejoice, they should be gone now!
addedAlso, we added a small modification on how the game handles resolution:

Optimization

Ghostland Yard update 1.2 is now available! Today, we're pushing one of the biggest update yet, and you may not notice anything new! Yeah!

As we prepare the console version of the game, we have made a lot of changes to the way data is handled in the game. The overall build size will unfortunately be larger, from 600Mb to 900Mb, but the individual scenes will load much faster. You may have to re-download the whole game as we have drastically changed the way we handle assets, sorry about that.

The main menu was entirely reworked, as the leaderboard panel and the stats info panel at the end of each stages.

If you experienced small stuttering before, rejoice, they should be gone now!

Also, we added a small modification on how the game handles resolution:

The game now supports ultra wide resolution! In a future update, we will add additional features to change your resolution, and change between fullscreen / windowed!

Here's the patchnote:

  • Main menu was reworked: going from 14.000 game objects to 2.000, making the scene loading way faster

  • Leaderboard panel was reworked and visually slightly improved

  • Stage endpanel was reworked and visually slightly improved

  • Background visual of every scenes was improved, expect some minor difference with the previous version

  • Changed time display separator from a xx : yy : zz format to a better format (thx Tara)

  • Changed how music variation was picked: music is now pick randomly between the different variation when you start a world

  • Chinese translations were improved

  • And a lot of other small improvements

Known issues:

  • The navigation in the scene selection menu is not as smooth as it used to be, but we will fix it in the next patch

  • The xenomorph and asteroids in the 6th world took some time off, they will be back shortly

  • The loading spinning wheel in the bottom right of the game sometime doesnt spin to win, and we dont know why and it's a minor issue, it might stay like that forever

  • We encountered a very rare bug: in speedrun mode after navigating in the options and trying to go back to the main menu, the game crashed. We were not able to replicate this bug, but if you encounter it, please let us know

As said previously, you may not see any differences between the previous version and this one, but we can guarantee you that we made a lot of modifications in the backend. We will write a devlog about this optimization update and the console version of the game in the future, so you will be able to see exactly how we made the optimization and why we made it!

This update has been very important for us, as it has laid the foundations for the version that will be on the console of our best plumber before the end of the year.

As always, if you see any issues in the game or if you have any feedback, do not hesitate to communicate them on our discord or steam forum. In the coming days we will hotfixes some remaining bugs and continue to polish the game.

Talk to you soon,

The Obelisk Studio team

Source

Steam News / 1 July 2024

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