In this update1
Full notes
Full Ghostland Yard update
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What changed
- Performance
Ghostland Yard changes
Optimization
Ghostland Yard update 1.2 is now available! Today, we're pushing one of the biggest update yet, and you may not notice anything new! Yeah!
As we prepare the console version of the game, we have made a lot of changes to the way data is handled in the game. The overall build size will unfortunately be larger, from 600Mb to 900Mb, but the individual scenes will load much faster. You may have to re-download the whole game as we have drastically changed the way we handle assets, sorry about that.
The main menu was entirely reworked, as the leaderboard panel and the stats info panel at the end of each stages.
If you experienced small stuttering before, rejoice, they should be gone now!
Also, we added a small modification on how the game handles resolution:
The game now supports ultra wide resolution! In a future update, we will add additional features to change your resolution, and change between fullscreen / windowed!
Here's the patchnote:
Main menu was reworked: going from 14.000 game objects to 2.000, making the scene loading way faster
Leaderboard panel was reworked and visually slightly improved
Stage endpanel was reworked and visually slightly improved
Background visual of every scenes was improved, expect some minor difference with the previous version
Changed time display separator from a xx : yy : zz format to a better format (thx Tara)
Changed how music variation was picked: music is now pick randomly between the different variation when you start a world
Chinese translations were improved
And a lot of other small improvements
Known issues:
The navigation in the scene selection menu is not as smooth as it used to be, but we will fix it in the next patch
The xenomorph and asteroids in the 6th world took some time off, they will be back shortly
The loading spinning wheel in the bottom right of the game sometime doesnt spin to win, and we dont know why and it's a minor issue, it might stay like that forever
We encountered a very rare bug: in speedrun mode after navigating in the options and trying to go back to the main menu, the game crashed. We were not able to replicate this bug, but if you encounter it, please let us know
As said previously, you may not see any differences between the previous version and this one, but we can guarantee you that we made a lot of modifications in the backend. We will write a devlog about this optimization update and the console version of the game in the future, so you will be able to see exactly how we made the optimization and why we made it!
This update has been very important for us, as it has laid the foundations for the version that will be on the console of our best plumber before the end of the year.
As always, if you see any issues in the game or if you have any feedback, do not hesitate to communicate them on our discord or steam forum. In the coming days we will hotfixes some remaining bugs and continue to polish the game.
Talk to you soon,
The Obelisk Studio team
Source
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