In this update1
Full notes
Full Ghostland Yard update
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What changed
4 fixes3 additions0 changes0 removals
- Gameplay
- Fixes
- UI and audio
addedGhostland Yard update 0.7.3.2 is now available! This update brings mostly bug fixes
fixedLevel 4-20: -Fixed a layer issue on a steel beam asset -Fixed the hidden path disappearance not disabling one of the sprites
fixedLevel selection menu: -Fixed the world 4 (mountains) race button not showing the required souls to unlock the stage
fixedCredits: -Fixed broken english -Fixed name not written correctly (sorry Andréas)
fixedReplay: -Fixed replay system: local replay is now saved only if it's a better time than the previous one
addedEndpanel: -You can now quickrestart at the end of a level in the endpanel -Changed the default feedback key binding (it's now left click stick)
Ghostland Yard changes
addedGhostland Yard update 0.7.3.2 is now available! This update brings mostly bug fixes
fixedLevel 4-20: -Fixed a layer issue on a steel beam asset -Fixed the hidden path disappearance not disabling one of the sprites
fixedLevel selection menu: -Fixed the world 4 (mountains) race button not showing the required souls to unlock the stage
fixedCredits: -Fixed broken english -Fixed name not written correctly (sorry Andréas)
fixedReplay: -Fixed replay system: local replay is now saved only if it's a better time than the previous one
Ghostland Yard update 0.7.3.2 is now available! This update brings mostly bug fixes
- Level 4-20-Fixed a layer issue on a steel beam asset -Fixed the hidden path disappearance not disabling one of the sprites
- Level selection menu-Fixed the world 4 (mountains) race button not showing the required souls to unlock the stage
- Credits-Fixed broken english -Fixed name not written correctly (sorry Andréas)
- Replay-Fixed replay system: local replay is now saved only if it's a better time than the previous one
- Endpanel-You can now quickrestart at the end of a level in the endpanel -Changed the default feedback key binding (it's now left click stick)
Fix attempt:
- Controller & Keyboard-You could experience weird jumps if you were playing on a keyboard with a controller plugged-in, this was caused by very small drift on your controller, we added a small deadzone to avoid this issue
Source
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