What changed
1 fix1 addition1 change0 removals
addedAdditions:Official maps can now be edited in the level editor! - Level editor: => Adding the block "Start Area" to start the map by being invincible => Addition of the "glass" texture - Optimization: => Rendering: +40% of fps on average => Content: Converting maps to *.gpvr files = -1Go of data
fixedBug corrections:Oculus platform check fixed - The player could take a bonus without leaving the starting area and hide inside a ghost (well done!) - The teleporter's arrival wasn't displayed in "God Mode"
changedModifications:When you get caught, you now respaw instead of restarting the level - Smoothing shadow rendering in "low" and "normal" quality - The ghosts' heads are ejected much further when they explode into pieces! - The laser-door of the start area makes you invincible only once per game - Tutorial upgrade (now very explicit #ArrowsEverywhere)
Ghost Pursuit VR changes
addedOfficial maps can now be edited in the level editor! - Level editor: => Adding the block "Start Area" to start the map by being invincible => Addition of the "glass" texture - Optimization: => Rendering: +40% of fps on average => Content: Converting maps to *.gpvr files = -1Go of data
fixedOculus platform check fixed - The player could take a bonus without leaving the starting area and hide inside a ghost (well done!) - The teleporter's arrival wasn't displayed in "God Mode"
changedWhen you get caught, you now respaw instead of restarting the level - Smoothing shadow rendering in "low" and "normal" quality - The ghosts' heads are ejected much further when they explode into pieces! - The laser-door of the start area makes you invincible only once per game - Tutorial upgrade (now very explicit #ArrowsEverywhere)
Additions:
- Official maps can now be edited in the level editor! - Level editor: => Adding the block "Start Area" to start the map by being invincible => Addition of the "glass" texture - Optimization: => Rendering: +40% of fps on average => Content: Converting maps to *.gpvr files = -1Go of data
Bug corrections:
- Oculus platform check fixed - The player could take a bonus without leaving the starting area and hide inside a ghost (well done!) - The teleporter's arrival wasn't displayed in "God Mode"
Modifications:
- When you get caught, you now respaw instead of restarting the level - Smoothing shadow rendering in "low" and "normal" quality - The ghosts' heads are ejected much further when they explode into pieces! - The laser-door of the start area makes you invincible only once per game - Tutorial upgrade (now very explicit #ArrowsEverywhere)