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Steam News8 July 20179y ago

2.1.0 update: Official maps can now be edited in the level editor!

Additions: - Official maps can now be edited in the level editor! - Level editor: => Adding the block "Start Area" to start the map by being invincible => Addition of the "glass" texture - Optimization: => Rendering: +4

Full notes

Full Ghost Pursuit VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Performance
  • Fixes
addedAdditions:Official maps can now be edited in the level editor! - Level editor: => Adding the block "Start Area" to start the map by being invincible => Addition of the "glass" texture - Optimization: => Rendering: +40% of fps on average => Content: Converting maps to *.gpvr files = -1Go of data
fixedBug corrections:Oculus platform check fixed - The player could take a bonus without leaving the starting area and hide inside a ghost (well done!) - The teleporter's arrival wasn't displayed in "God Mode"
changedModifications:When you get caught, you now respaw instead of restarting the level - Smoothing shadow rendering in "low" and "normal" quality - The ghosts' heads are ejected much further when they explode into pieces! - The laser-door of the start area makes you invincible only once per game - Tutorial upgrade (now very explicit #ArrowsEverywhere)

Ghost Pursuit VR changes

addedOfficial maps can now be edited in the level editor! - Level editor: => Adding the block "Start Area" to start the map by being invincible => Addition of the "glass" texture - Optimization: => Rendering: +40% of fps on average => Content: Converting maps to *.gpvr files = -1Go of data
fixedOculus platform check fixed - The player could take a bonus without leaving the starting area and hide inside a ghost (well done!) - The teleporter's arrival wasn't displayed in "God Mode"
changedWhen you get caught, you now respaw instead of restarting the level - Smoothing shadow rendering in "low" and "normal" quality - The ghosts' heads are ejected much further when they explode into pieces! - The laser-door of the start area makes you invincible only once per game - Tutorial upgrade (now very explicit #ArrowsEverywhere)

Additions:

- Official maps can now be edited in the level editor! - Level editor: => Adding the block "Start Area" to start the map by being invincible => Addition of the "glass" texture - Optimization: => Rendering: +40% of fps on average => Content: Converting maps to *.gpvr files = -1Go of data

Bug corrections:

- Oculus platform check fixed - The player could take a bonus without leaving the starting area and hide inside a ghost (well done!) - The teleporter's arrival wasn't displayed in "God Mode"

Modifications:

- When you get caught, you now respaw instead of restarting the level - Smoothing shadow rendering in "low" and "normal" quality - The ghosts' heads are ejected much further when they explode into pieces! - The laser-door of the start area makes you invincible only once per game - Tutorial upgrade (now very explicit #ArrowsEverywhere)

Source

Steam News / 8 July 2017

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