In this update9
Full notes
Full Ghost Master: Resurrection update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Maps
Ghost Master: Resurrection changes
Version 1.0 Is Here — We’re Leaving Early Access!
Today marks a huge milestone for us — Ghost Master: Resurrection is officially launching in Version 1.0 and leaving Early Access!
While we’re incredibly excited to reach this point, this is just the beginning. We’re continuing development, and there’s plenty more to come.
A full DLC roadmap will be revealed soon, outlining all the additional content planned for release later this year — stay tuned!
👻 Launch Week Haunting — Save 20%!
The spirits are loose… and they’re bringing deals with them.
For one week only, Ghost Master: Resurrection is 20% off, dropping from $19.99 to $15.99.
And that’s not all…
A few days after launch, all players will receive 2 FREE DLC packs — included at no extra cost.
Total value: Game plus two DLCs are yours for $15.99
🗓️ Offer ends March 26
After the promotion ends, the full package (game + 2 DLC) will be priced at $24.99.
Command your ghosts. Frighten the living. Cause a little chaos…
Every great haunting starts with a great deal.
🆕 What’s New in Version 1.0?
Patch Notes
General Changes & Improvements
English narrator for new levels is now voiced by Nathaniel Williams
Updated ghost selection screen layout
New ghost icons added
New loading screens (old temporary AI ones removed)
Removed spider web from loading screens
Added FPS-independent hardware cursor
UI fixes to prevent input blocking
Mouse cursor is now properly locked to the screen
Improved UI scaling for wide resolutions
Fixed screen mode settings
Gameplay Fixes & Improvements
Improved anti-stuck system for mortals
Mortals now have better floor detection
Mortals no longer spawn under the map
Missions now properly complete when mortals are panicked
Fixed multiple win condition issues across levels
All achievements should now be unlockable
Improved AI behavior across levels
Ghost spawn points adjusted
Ghost riders now move around the map
Weather transitions are now smoother
Talent points can no longer be duplicated
Powers can’t be reset in Ghoul Room if none were bought
Controls & Input
Fixed WASD being blocked by mouse clicks
Gamepad input and behavior improved
Ghosts & Powers
- ClatterclawsAdded new power “Monster”
Fixed issues with Attraction powers missing effects
Fixed power cost visibility in the Powers menu
Ghosts with the “Child” fetter can now be bound via child icons
UI & Visual Fixes
Fixed bug where mortals’ ears were missing
Improvements to Ghoul Room (positions, camera, T-poses)
Banishment dialogues restored
Level-Specific Fixes
The Calamityville Horror
Arclight can now be found by the Strongman without the Handyman
Added missing skeleton fetters
Ghostbreakers
ESD no longer auto-disables when using power on the Blue Ward generator
What Lies Over the Cuckoo’s Nest
Various behavior fixes
Epilogue
Ghostbreaker no longer stays after disarming the bomb
Quake solution reverted to original
Army Base
Mesh optimization improvements
Summoners Not Included
Puzzle tweaks
Deadfellas
Adjusted roulette win conditions
Phantom of the Operating Room
Fixed Doctor/Bridgit puzzle behavior
Drive-In
Added fetter on the road for better ghost placement
Bug Fixes
Fixed infinite loading screen after restart
Fixed cutscene that could permanently block controls
Fixed issues with various orders depending on ghost training level
Fixed localization issues (including Polish)
Future Plans
Polish voice-over for new levels
Quality-of-life improvements
More bug fixes
Mod support
Steam Deck verification
GOG and Epic Games release
Discord
Better later than never.. we are setuping Discord for Ghost Master community!
Chatting, Dev Updates, maybe more?
Will be coming into Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
