In this update2
Full notes
Full Ghost Master: Resurrection update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Ghost Master: Resurrection changes
Fixes and changes:
Various navigation system fixes across the levels
Cutscenes system introduced
More orders added
Fainted mortals now create a sleep fetter
Powers that require a specific fear to apply reaction now display it in the description
Load Game is available to switch profile after “New Game”
Intro sound is now pausable
HUD is now hidden on cutscenes and ghost briefs
Achievements fixes
Various gameplay fixes
Conversations tweaked to choose positions of participants more precisely
Sounds volume for voices and radio increased
Party behaviors on Weird Seance
Fixes for the cutscene on Summoners Not Included
Mortals now will not call for Handyman if Arclight is already released
Fears cloud and icons fixes
StayKold animations fixes
Possess power fixes
Various fixes for “witness” based powers
In case of problem with GPU crash or too high overload - please try to use -d3d11 parameter added to startup parameters.
We’re very grateful for your support and passion — every message, suggestion, and report helps shape the game. Thank you for being on this journey with us. More updates coming soon!
Source
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