Full notes
Full Ghost Master: Resurrection update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Performance
- UI and audio
- Balance
- Fixes
Gameplay Updates:
Changed save data structure due to fixes, this will require clearing save game data in folder:
C:\Users\YOUR_USER\AppData\Local\GhostMasterRemake\Saved\SaveGames
(Especially if you experience issues with buying ghost powers or powers not being assigned after purchase.)
Achievements implemented
We included a crash reporter. In case of a crash, please post it in the Problems & Bugs section. Crash reports are created as a file in folder:
C:\Users\YOUR_USER\AppData\Local\GhostMasterRemake\Saved\Crashes\
Fixed a bug where rebinding camera rotation from "Q" and "E" still caused camera rotation
Various sounds are now bound to the proper sound class, fixing volume setting issues
Witches' Shield fixes
"Uneasy" status on mortals now shown with x2 effects
Prisoned ghosts no longer have learned powers when replaying a mission
New VFX for ghost spawn & despawn
Dreams POV added
Various fixes for gamepad navigation
Interactive lighting reactability tweaks
Mortals' movement behavior against the wind added
Ghosts and powers localization fixes
Contrast and Exposure graphical settings added
Invert Mouse Y setting added
Rotation now respects speed setting
Application pauses when minimized or Alt-Tab is used
Camera rotation via mouse now locks the cursor
Gamepad navigation improved
Fixed several crashes due to internal logic of object destruction (mortal flee, ability ends, etc.)
StayKold's health is increased on both difficulty levels
Ghost intro and repeat ghost intro can now only be skipped with the special button (Space Bar)
Shadows optimization
Separate lighting setup for non-lumen settings
UI screen flow modified
Movie player switched to Bink Player
Mortals:
Higher priority for Flee
Scepticism influence fixes for various powers
AI navigation paths should stack less now
Investigate mode for mortals should be more reliable
Mortals now have a separate behavior set in darkness (slow movement, interacting with switches, etc.)
Pickable items for mortals tweaked and bug-fixed
Anti-stuck system for mortals' movement added
Various navigation fixes
Mortals' toilet need decreased
More mortal status images added
Known fears refactored
Powers:
Power Ladder fixes for deactivating powers
Arboreal Prison - behavior and effect adjusted
Sleeping people are not affected by specific powers
Hypnotic Image now works again
Gifts overall behavior fixes and spawn location improvements
Phobia changing fears
Pursuit powers customized per ghost
Swarm powers customized per ghost
Unearthly Calm bug (effect not removing) should be fixed now
Hidden Maze tweaks and fixes
Voice on the Wind should now work
Spawn locations for power effects tweaked
Fetters:
Various fixes for ghost fetters
Fetters on the lower floor while outside are now clickable and bindable
Level Adjustments:
Calamity:
Various fixes for Police and Handyman scripts
Spooky Hollow:
Various fixes for Dragoon behavior and puzzle
Replaced a tree
Level name and translation fixes
Blackcrow shed is destructible
Fixes for Scarecrow puzzle
Unusual Suspects:
Prisoners now flee when freed
Blue Murder puzzle script fixes
Epilogue:
Mortals can now fix wards
Boss fixes
Glimpse of What's Coming Soon:
More orders
Mods
New ghosts
More QoL changes and optimization
Thank You for Your Support!
With this new patch, we want to take a moment to express our gratitude to our incredible community. Your feedback, dedication, and time have been invaluable in shaping the game. Every bug report, suggestion, and discussion helps us improve and refine the experience. We truly appreciate your patience and enthusiasm as we continue to develop and enhance the game. While we may not always be able to respond to every message, please know that we see and consider all of your input. Your support drives us forward, and we’re committed to delivering the best possible experience. Thank you for being part of this journey with us—there’s more to come!
Source
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