In this update4
Full notes
Full Ghost Janitors update
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What changed
- Performance
- Balance
- Maps
- Fixes
- UI and audio
- Gameplay
Ghost Janitors changes
This update focuses on gameplay balance, ghost behavior adjustments, visual improvements, and a series of important bug fixes to improve overall stability and player experience.
⚠️ Gameplay & Balance
Added a yellow upward bar icon on the screen when the player is protected by light.
“The Tall Guy” can no longer spawn on Easy difficulty.
Adjusted ghost spawn chances across all maps for better balance.
Ghosts now despawn after touching a player who has the Life Insurance perk active.
Reduced animation transition speed for “The Nun” to improve visual flow.
🛠️ Bug Fixes
Fixed an issue where players could die after leaving to lobby.
Fixed a bug where players could die while standing under light.
Fixed stair colliders in City Lights Villa.
Fixed light not flickering when “Karl” touched it.
Fixed multiple light collider issues across all maps.
Fixed an issue where the player character was visible when returning to the lobby.
Fixed a bug where the generator loading cursor could remain stuck on screen.
⚙️ UI & Options
Added informational text to the V-Sync option in the Options menu.
🎨 Visual Improvements
Updated color saturation.
Improved lens distortion effects for a more immersive atmosphere.
Source
Changelog.gg summarizes and formats this update. How we read updates.
