Full notes
Full Ghost Battalion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
Ghost Battalion changes
Added better player collision with triggers that have this option enabled - players cannot force themselves through these triggers used as door shields.
Single-player Mission 2 - there was a rare bug that prevented the capture of all alien capture points, preventing the mission from being completed.
Single-player Mission 2 - Z-Fighting fix - Fixed some minor graphical glitch that would make one of the buildings doors flicker.
Fixed a bug that would pause the game to show the objective while crashing the player's ship and nothing would be available to click-on to unpause this.
Single-player Mission 3 - I fixed a bug that I introduced while working on multiplayer gameplay, where the bots looking to board a ship could not because the ship's allowed boarding radius.
Single-player Mission 3 - Fixed a bug that would prevent the mission to end when destroying the allied ship the player is supposed to defend.
Shortened the available space for names that are too long so that they do not overlap with neighboring text cells.
Fixed major bug that would crash the game in Single-player Mission 4 when entering the caves because of a rogue delete that would remove an object that was still in use by the game.
Fixed the AIR text bug that would keep this text on the screen when dying while entering the water.
Fixed a bug that would award the Ghost achievement to players that would finish playing only 6 of the 7 missions instead of the needed full 7.
Source
Changelog.gg summarizes and formats this update. How we read updates.
