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Steam News22 July 202618d ago

More play testers feedback bug fixes.

Added better player collision with triggers that have this option enabled - players cannot force themselves through these triggers used as door shields.

Full notes

Full Ghost Battalion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition0 changes0 removals
  • Gameplay
  • Performance
  • Fixes
addedAdded better player collision with triggers that have this option enabled - players cannot force themselves through these triggers used as door shields.
fixedSingle-player Mission 2 - Z-Fighting fix - Fixed some minor graphical glitch that would make one of the buildings doors flicker.
fixedFixed a bug that would pause the game to show the objective while crashing the player's ship and nothing would be available to click-on to unpause this.
fixedSingle-player Mission 3 - I fixed a bug that I introduced while working on multiplayer gameplay, where the bots looking to board a ship could not because the ship's allowed boarding radius.
fixedSingle-player Mission 3 - Fixed a bug that would prevent the mission to end when destroying the allied ship the player is supposed to defend.
fixedFixed major bug that would crash the game in Single-player Mission 4 when entering the caves because of a rogue delete that would remove an object that was still in use by the game.

Ghost Battalion changes

addedAdded better player collision with triggers that have this option enabled - players cannot force themselves through these triggers used as door shields.
fixedSingle-player Mission 2 - Z-Fighting fix - Fixed some minor graphical glitch that would make one of the buildings doors flicker.
fixedFixed a bug that would pause the game to show the objective while crashing the player's ship and nothing would be available to click-on to unpause this.
fixedSingle-player Mission 3 - I fixed a bug that I introduced while working on multiplayer gameplay, where the bots looking to board a ship could not because the ship's allowed boarding radius.
fixedSingle-player Mission 3 - Fixed a bug that would prevent the mission to end when destroying the allied ship the player is supposed to defend.
  • Added better player collision with triggers that have this option enabled - players cannot force themselves through these triggers used as door shields.

  • Single-player Mission 2 - there was a rare bug that prevented the capture of all alien capture points, preventing the mission from being completed.

  • Single-player Mission 2 - Z-Fighting fix - Fixed some minor graphical glitch that would make one of the buildings doors flicker.

  • Fixed a bug that would pause the game to show the objective while crashing the player's ship and nothing would be available to click-on to unpause this.

  • Single-player Mission 3 - I fixed a bug that I introduced while working on multiplayer gameplay, where the bots looking to board a ship could not because the ship's allowed boarding radius.

  • Single-player Mission 3 - Fixed a bug that would prevent the mission to end when destroying the allied ship the player is supposed to defend.

  • Shortened the available space for names that are too long so that they do not overlap with neighboring text cells.

  • Fixed major bug that would crash the game in Single-player Mission 4 when entering the caves because of a rogue delete that would remove an object that was still in use by the game.

  • Fixed the AIR text bug that would keep this text on the screen when dying while entering the water.

  • Fixed a bug that would award the Ghost achievement to players that would finish playing only 6 of the 7 missions instead of the needed full 7.

Source

Steam News / 22 July 2026

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