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Steam News3 July 20261mo ago

Important Gameplay Fixes Inspired by Playtester Feedback

Upon reviewing several recorded playtests, the following is a list of fixes that I saw as necessary and that frustrated play‑testers: Fixed unmounting from flipped vehicles - the vehicle now auto‑flips to its normal ori

Full notes

Full Ghost Battalion update

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What changed

3 fixes0 additions3 changes0 removals
  • Fixes
  • Gameplay
  • Balance
fixedFixed unmounting from flipped vehicles - the vehicle now auto‑flips to its normal orientation and the player unmounts properly, rather than fall underground, as it was before.
changedUser preferences are now saved immediately when an option is changed. Previously, preferences were only saved when exiting the game.
changedMultiplayer Conquest Mission 2 — the platform collision mesh has been adjusted to the correct dimensions. It was slightly too large, causing the player to walk on air.
changedFall damage has been reduced to 40% of total health for jetpacked classes, based on many requests. Foot soldiers will still die if they fall from high altitudes.
fixedImproved death indicator - it will now correctly show whether the player died from impact or was killed by a vehicle.
fixedFixed sliding issue for the Heavy Assault class when falling on sliding surfaces - this was a very difficult bug to reproduce; I only saw one play‑tester encounter it. This, along with the related issues I could replicate, has now been fixed.

Ghost Battalion changes

fixedFixed unmounting from flipped vehicles - the vehicle now auto‑flips to its normal orientation and the player unmounts properly, rather than fall underground, as it was before.
changedUser preferences are now saved immediately when an option is changed. Previously, preferences were only saved when exiting the game.
changedMultiplayer Conquest Mission 2 — the platform collision mesh has been adjusted to the correct dimensions. It was slightly too large, causing the player to walk on air.
changedFall damage has been reduced to 40% of total health for jetpacked classes, based on many requests. Foot soldiers will still die if they fall from high altitudes.
fixedImproved death indicator - it will now correctly show whether the player died from impact or was killed by a vehicle.

Upon reviewing several recorded playtests, the following is a list of fixes that I saw as necessary and that frustrated play‑testers:

  • Fixed unmounting from flipped vehicles - the vehicle now auto‑flips to its normal orientation and the player unmounts properly, rather than fall underground, as it was before.

  • User preferences are now saved immediately when an option is changed. Previously, preferences were only saved when exiting the game.

  • Multiplayer Conquest Mission 2 — the platform collision mesh has been adjusted to the correct dimensions. It was slightly too large, causing the player to walk on air.

  • Fall damage has been reduced to 40% of total health for jetpacked classes, based on many requests. Foot soldiers will still die if they fall from high altitudes.

  • Improved death indicator - it will now correctly show whether the player died from impact or was killed by a vehicle.

  • Fixed sliding issue for the Heavy Assault class when falling on sliding surfaces - this was a very difficult bug to reproduce; I only saw one play‑tester encounter it. This, along with the related issues I could replicate, has now been fixed.

Source

Steam News / 3 July 2026

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