Hey Guys - Dev Here We were way too quiet the last few months. It's time to change that bad behavior and let's do this with a bigger update.
Full notes
Full Get Your Tentacles Off My Waifu! update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Guys - Dev Here
What changed
0 fixes2 additions3 changes0 removals
UI and audio
Gameplay
changedWe were way too quiet the last few months. It's time to change that bad behavior and let's do this with a bigger update. Over the last months we worked on the three biggest issues, which are the dialogues are not cool, the ui is not cool and difficulty is not cool.
changedLet's start with the UI. The two biggest issues players told us about is that the UI is ugly and difficult to read. At times the UI is difficult to tell apart from the background. To solve that we put some proper effort into UI design, to get rid of the old, blank blue boxes and replace them with pretty blue boxes. Have a few pictures. The first one is a prettier gameplay UI and the second one the current state of the title menu.
addedThe next big part is the dialogues. We have been told so often that you are looking forward to having proper talks and interactions with the Waifus. Because of that we also took a lot of time to give this part of the game the love it deserves. Gone are the portraits in tiny circles. Instead we go for a visual novel style dialogue ui. Have a tiny picture to see where things are going with both the UI and our new character design.
changedThe last big part is the difficulty. We said every so often that the difficulty also defines the size of the monster. We finally prepared the tool needed to easily set up the monsters for all kinds of difficulties. have a very nerdy picture. The number in the bubbles tell at what difficulty that part will spawn.
addedOkay - Let us know if this update makes up for the long silence and feel free to drop how you find the character art and new UI.
Get Your Tentacles Off My Waifu! changes
changedWe were way too quiet the last few months. It's time to change that bad behavior and let's do this with a bigger update. Over the last months we worked on the three biggest issues, which are the dialogues are not cool, the ui is not cool and difficulty is not cool.
changedLet's start with the UI. The two biggest issues players told us about is that the UI is ugly and difficult to read. At times the UI is difficult to tell apart from the background. To solve that we put some proper effort into UI design, to get rid of the old, blank blue boxes and replace them with pretty blue boxes. Have a few pictures. The first one is a prettier gameplay UI and the second one the current state of the title menu.
addedThe next big part is the dialogues. We have been told so often that you are looking forward to having proper talks and interactions with the Waifus. Because of that we also took a lot of time to give this part of the game the love it deserves. Gone are the portraits in tiny circles. Instead we go for a visual novel style dialogue ui. Have a tiny picture to see where things are going with both the UI and our new character design.
changedThe last big part is the difficulty. We said every so often that the difficulty also defines the size of the monster. We finally prepared the tool needed to easily set up the monsters for all kinds of difficulties. have a very nerdy picture. The number in the bubbles tell at what difficulty that part will spawn.
addedOkay - Let us know if this update makes up for the long silence and feel free to drop how you find the character art and new UI.
We were way too quiet the last few months. It's time to change that bad behavior and let's do this with a bigger update. Over the last months we worked on the three biggest issues, which are the dialogues are not cool, the ui is not cool and difficulty is not cool.
Let's start with the UI. The two biggest issues players told us about is that the UI is ugly and difficult to read. At times the UI is difficult to tell apart from the background. To solve that we put some proper effort into UI design, to get rid of the old, blank blue boxes and replace them with pretty blue boxes. Have a few pictures. The first one is a prettier gameplay UI and the second one the current state of the title menu.
The next big part is the dialogues. We have been told so often that you are looking forward to having proper talks and interactions with the Waifus. Because of that we also took a lot of time to give this part of the game the love it deserves. Gone are the portraits in tiny circles. Instead we go for a visual novel style dialogue ui. Have a tiny picture to see where things are going with both the UI and our new character design.
The last big part is the difficulty. We said every so often that the difficulty also defines the size of the monster. We finally prepared the tool needed to easily set up the monsters for all kinds of difficulties. have a very nerdy picture. The number in the bubbles tell at what difficulty that part will spawn.
Okay - Let us know if this update makes up for the long silence and feel free to drop how you find the character art and new UI.