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Steam News6 December 20241y ago

Department Head and VP Changes

We watched hours and hours of footage yesterday and wanted to rebalance the last part of the game.

Full notes

Full Get To Work update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions1 change0 removals
  • Balance
  • UI and audio
changedWe watched hours and hours of footage yesterday and wanted to rebalance the last part of the game.
fixedGameplay/Art changes - Fixed a bug where PointCrow's audio (in the podcast) was not playing - Added more recovery into the VP areas - tweaked a "brown-wood ramp" in the first VP area that required a little too much precision - cleaned up some textures at the end of middle management - changed the jumps at the end of middle management (the concrete ones where you recruit the youtuber) area so players wouldn't get stuck between them and the wall
fixedUI Changes - Fixed the popup dialogue scaling incorrectly for certain screen sizes - Updated Ui visuals for multiple levels - Updated Settings menu for widescreen
fixedFor the speedrunners - Updated the speedrun timer to show cumulative time saves throughout the run - Added a restart button - fixed save splits button being unpressable during end cutscenes - Tweaked some load bounds to help mitigate some loading issues when going really fast

Get To Work changes

changedWe watched hours and hours of footage yesterday and wanted to rebalance the last part of the game.
fixedGameplay/Art changes - Fixed a bug where PointCrow's audio (in the podcast) was not playing - Added more recovery into the VP areas - tweaked a "brown-wood ramp" in the first VP area that required a little too much precision - cleaned up some textures at the end of middle management - changed the jumps at the end of middle management (the concrete ones where you recruit the youtuber) area so players wouldn't get stuck between them and the wall
fixedUI Changes - Fixed the popup dialogue scaling incorrectly for certain screen sizes - Updated Ui visuals for multiple levels - Updated Settings menu for widescreen
fixedFor the speedrunners - Updated the speedrun timer to show cumulative time saves throughout the run - Added a restart button - fixed save splits button being unpressable during end cutscenes - Tweaked some load bounds to help mitigate some loading issues when going really fast

We watched hours and hours of footage yesterday and wanted to rebalance the last part of the game.

Gameplay/Art changes - Fixed a bug where PointCrow's audio (in the podcast) was not playing - Added more recovery into the VP areas - tweaked a "brown-wood ramp" in the first VP area that required a little too much precision - cleaned up some textures at the end of middle management - changed the jumps at the end of middle management (the concrete ones where you recruit the youtuber) area so players wouldn't get stuck between them and the wall

UI Changes - Fixed the popup dialogue scaling incorrectly for certain screen sizes - Updated Ui visuals for multiple levels - Updated Settings menu for widescreen

For the speedrunners - Updated the speedrun timer to show cumulative time saves throughout the run - Added a restart button - fixed save splits button being unpressable during end cutscenes - Tweaked some load bounds to help mitigate some loading issues when going really fast

Source

Steam News / 6 December 2024

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