What changed
3 fixes0 additions1 change0 removals
changedWe watched hours and hours of footage yesterday and wanted to rebalance the last part of the game.
fixedGameplay/Art changes - Fixed a bug where PointCrow's audio (in the podcast) was not playing - Added more recovery into the VP areas - tweaked a "brown-wood ramp" in the first VP area that required a little too much precision - cleaned up some textures at the end of middle management - changed the jumps at the end of middle management (the concrete ones where you recruit the youtuber) area so players wouldn't get stuck between them and the wall
fixedUI Changes - Fixed the popup dialogue scaling incorrectly for certain screen sizes - Updated Ui visuals for multiple levels - Updated Settings menu for widescreen
fixedFor the speedrunners - Updated the speedrun timer to show cumulative time saves throughout the run - Added a restart button - fixed save splits button being unpressable during end cutscenes - Tweaked some load bounds to help mitigate some loading issues when going really fast
Get To Work changes
changedWe watched hours and hours of footage yesterday and wanted to rebalance the last part of the game.
fixedGameplay/Art changes - Fixed a bug where PointCrow's audio (in the podcast) was not playing - Added more recovery into the VP areas - tweaked a "brown-wood ramp" in the first VP area that required a little too much precision - cleaned up some textures at the end of middle management - changed the jumps at the end of middle management (the concrete ones where you recruit the youtuber) area so players wouldn't get stuck between them and the wall
fixedUI Changes - Fixed the popup dialogue scaling incorrectly for certain screen sizes - Updated Ui visuals for multiple levels - Updated Settings menu for widescreen
fixedFor the speedrunners - Updated the speedrun timer to show cumulative time saves throughout the run - Added a restart button - fixed save splits button being unpressable during end cutscenes - Tweaked some load bounds to help mitigate some loading issues when going really fast
We watched hours and hours of footage yesterday and wanted to rebalance the last part of the game.
Gameplay/Art changes - Fixed a bug where PointCrow's audio (in the podcast) was not playing - Added more recovery into the VP areas - tweaked a "brown-wood ramp" in the first VP area that required a little too much precision - cleaned up some textures at the end of middle management - changed the jumps at the end of middle management (the concrete ones where you recruit the youtuber) area so players wouldn't get stuck between them and the wall
UI Changes - Fixed the popup dialogue scaling incorrectly for certain screen sizes - Updated Ui visuals for multiple levels - Updated Settings menu for widescreen
For the speedrunners - Updated the speedrun timer to show cumulative time saves throughout the run - Added a restart button - fixed save splits button being unpressable during end cutscenes - Tweaked some load bounds to help mitigate some loading issues when going really fast