Full notes
Full Get To Work update
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What changed
- Maps
Get To Work changes
- Changed some colliders so players couldn't get stuck under the garbage bin - Changed a collider so players couldn't fall out of the map in the warehouse trainee section - Changed a collider so players couldn't get stuck on a shelf in the bedroom - Made the first jump to VP slightly wider - Fixed a major bug where players would de-spawn the map after becoming department head - Adjusted the speedrun timer to display splits in a more intuitive way
And of course, thank you so much to everyone playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
