Full notes
Full Get Tilted! :) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Get Tilted! :) changes
-Clawdina's attacks are all the same length of time, to lessen the rng a bit and make each attack a threat but not a bore.
-Reduced the collision hitbox size of the claw to make it more fair
-Some of Clawdina's attacks were made deadlier in the shorter time they are active, it shouldn't be too much of a difficulty increase but certain attacks that were a long walk in the park have been made more intense
-The spinning claw attack is now more deadlier, possibly spawning an extra claw where you stand as to prevent camping the sides. As well as the current ones possibly spawning at that spot.
-Fixed bug causing your health to not be set back to 3 when reaching the boss again after a restart if your health was less than 3
Overall the fight should be more fun, more intense, but less rng that increased the length of the fight
Source
Changelog.gg summarizes and formats this update. How we read updates.
