Get the Ball Rolling - Update 3: The Ring Patch Notes: -Beauty and gameplay pass on Puzzle 4: The Ring. Puzzle 4's new Ring World is over twice as large and has much more variety!
Full notes
Full Get the Ball Rolling update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions2 changes0 removals
Gameplay
UI and audio
addedBeauty and gameplay pass on Puzzle 4: The Ring. Puzzle 4's new Ring World is over twice as large and has much more variety! Expect more game mechanics and challenges in this puzzle as the game develops!
changedImproved the player's rolling sound. Based on the old rolling sound, but tweaked to be much easier on the ears.
addedAdded a high speed air whoosh sound effect. This sound occurs at high velocities and is based on the same velocity to volume code the rolling sound uses.
addedAdded Jump and Double Jump sound effect, This has proven a useful audio cue to know when Double Jump has been used. GFX are next!
changedFOV and Camera sensitivity settings have been added to the options. These were previously only available through keyboard and controller button bindings.
addedUpdate 4 is already under way! I will be focusing on improving portals, the UI/Menu, adding more ambient sound effects, reworking enemy saws, adding jump pad GFX/SFX and giving Puzzle 5 its first beauty pass.
Get the Ball Rolling changes
addedBeauty and gameplay pass on Puzzle 4: The Ring. Puzzle 4's new Ring World is over twice as large and has much more variety! Expect more game mechanics and challenges in this puzzle as the game develops!
changedImproved the player's rolling sound. Based on the old rolling sound, but tweaked to be much easier on the ears.
addedAdded a high speed air whoosh sound effect. This sound occurs at high velocities and is based on the same velocity to volume code the rolling sound uses.
addedAdded Jump and Double Jump sound effect, This has proven a useful audio cue to know when Double Jump has been used. GFX are next!
changedFOV and Camera sensitivity settings have been added to the options. These were previously only available through keyboard and controller button bindings.
Get the Ball Rolling - Update 3: The Ring
Patch Notes:
-Beauty and gameplay pass on Puzzle 4: The Ring. Puzzle 4's new Ring World is over twice as large and has much more variety! Expect more game mechanics and challenges in this puzzle as the game develops!
-Improved the player's rolling sound. Based on the old rolling sound, but tweaked to be much easier on the ears.
-Added a high speed air whoosh sound effect. This sound occurs at high velocities and is based on the same velocity to volume code the rolling sound uses.
-Added Jump and Double Jump sound effect, This has proven a useful audio cue to know when Double Jump has been used. GFX are next!
-FOV and Camera sensitivity settings have been added to the options. These were previously only available through keyboard and controller button bindings.
Update 4 is already under way! I will be focusing on improving portals, the UI/Menu, adding more ambient sound effects, reworking enemy saws, adding jump pad GFX/SFX and giving Puzzle 5 its first beauty pass.