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Steam News23 January 20233y ago

Get the Ball Rolling Update 1

Get the Ball Rolling - Update 1: The Controls Update Patch Notes: -Controller support has been added! Implemented Rewired (by Guavaman Studios) to support as many controllers on PC as possible.

Full notes

Full Get the Ball Rolling update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Compatibility
  • Performance
  • Gameplay
addedController support has been added! Implemented Rewired (by Guavaman Studios) to support as many controllers on PC as possible. Menus are completely functional with a controller. All buttons and axes are rebindable on the controller, keyboard and mouse of your choice!
changedSplit the game from 1 massive unity scene into many smaller scenes that load / unload dynamically to improve performance.
addedReworked the save, load and hot reload system to utilize the new multi scene setup.
changedThe above optimizations have improved load speeds. Game initialization takes a fraction of the time it used to (~2s vs 30s).
changedImproved Puzzle 1 visuals. Added moving platforms to puzzle 1.

Get the Ball Rolling changes

addedController support has been added! Implemented Rewired (by Guavaman Studios) to support as many controllers on PC as possible. Menus are completely functional with a controller. All buttons and axes are rebindable on the controller, keyboard and mouse of your choice!
changedSplit the game from 1 massive unity scene into many smaller scenes that load / unload dynamically to improve performance.
addedReworked the save, load and hot reload system to utilize the new multi scene setup.
changedThe above optimizations have improved load speeds. Game initialization takes a fraction of the time it used to (~2s vs 30s).
changedImproved Puzzle 1 visuals. Added moving platforms to puzzle 1.

Get the Ball Rolling - Update 1: The Controls Update

Patch Notes:

-Controller support has been added! Implemented Rewired (by Guavaman Studios) to support as many controllers on PC as possible. Menus are completely functional with a controller. All buttons and axes are rebindable on the controller, keyboard and mouse of your choice!

-Split the game from 1 massive unity scene into many smaller scenes that load / unload dynamically to improve performance.

-Reworked the save, load and hot reload system to utilize the new multi scene setup.

-Reconfigured the save system to reference only necessary game objects instead of all game objects.

-The above optimizations have improved load speeds. Game initialization takes a fraction of the time it used to (~2s vs 30s).

-Improved Puzzle 1 visuals. Added moving platforms to puzzle 1.

-Many bugfixes along the way.

Let me know what you think of the update at GTBRGame@gmail.com - or post on the Steam Forums! Work has already begun on Patch 2 and I can't wait to show you the results!

Source

Steam News / 23 January 2023

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