Full notes
Full GEODE update
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Repeated intro
Hey!
What changed
- Gameplay
- Maps
- Fixes
- Balance
- UI and audio
- Server
Another quick update addressing some of the feedback + bugs you guys have reported!
1.0c Patch Notes
Bugfixes
Host perks now no longer duplicate when creating->leaving->creating a lobby
Players can no longer leave the map :)
Clients can now properly use the Concentrated Crystal
Fixed a bug where the primary auto-fire wasn't properly stopping upon opening a menu.
Enemies can now no longer spawn within the Core's radius
You can no longer cosmetically change the Core's health :)
Fixed a bug where the Aura towers were using the wrong hitbox as their collision, should effectively have a smaller collision box now
Its amazing how many of these are obvious and simple but I missed them entirely. Thank you to those who brought them to my attention, you guys are the best <3
Balance/QoL
Lowerable Wall now simply activates by right clicking it. No more silly button
Enemy scaling reduced:
damage per level [+6% -> +5%]
max hp per level [+20% -> 15%]
Instead of strictly leveling up once per day, enemies now gain XP per day. This means they'll scale slower as the game goes on, since the XP they'll gain is linear for now
Forest Treant nerfed
Base Hp [1000 -> 800]
Base attack damage [80 -> 68]
Heal per pulse [10% hp -> 7% hp] effectively [30% -> 21%]
^^The above changes should actually result in a noticeable difference in enemy difficulty at later levels. There's a chance this makes the game 'too easy' to an extent at later levels, but I'm curious how this feels. As always, don't hesitate to use the in-game Feedback tool to send me messages, or hop in the Discord server (button below).
Thanks for reading!
-PhD
Source
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