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Steam News5 June 202625d ago

GEODE | 1.0c Patch Notes

Hey! Another quick update addressing some of the feedback + bugs you guys have reported! 1.

Full notes

Full GEODE update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey!

What changed

2 fixes2 additions12 changes3 removals
  • Gameplay
  • Maps
  • Fixes
  • Balance
  • UI and audio
  • Server
removedBugfixesHost perks now no longer duplicate when creating->leaving->creating a lobby
removedBugfixesPlayers can no longer leave the map :)
addedBugfixesClients can now properly use the Concentrated Crystal
fixedBugfixesFixed a bug where the primary auto-fire wasn't properly stopping upon opening a menu.
addedBugfixesEnemies can now no longer spawn within the Core's radius
removedBugfixesYou can no longer cosmetically change the Core's health :)
damage per level [+6%+5%damage per level [+ decreased, nerfmax hp per level [+20%15%max hp per level [+ decreased, nerfBase Hp [1000800Base Hp [ decreased, nerfBase attack damage [8068Base attack damage [ decreased, nerf

Another quick update addressing some of the feedback + bugs you guys have reported!

1.0c Patch Notes

Bugfixes

  • Host perks now no longer duplicate when creating->leaving->creating a lobby

  • Players can no longer leave the map :)

  • Clients can now properly use the Concentrated Crystal

  • Fixed a bug where the primary auto-fire wasn't properly stopping upon opening a menu.

  • Enemies can now no longer spawn within the Core's radius

  • You can no longer cosmetically change the Core's health :)

  • Fixed a bug where the Aura towers were using the wrong hitbox as their collision, should effectively have a smaller collision box now

Its amazing how many of these are obvious and simple but I missed them entirely. Thank you to those who brought them to my attention, you guys are the best <3

Balance/QoL

  • Lowerable Wall now simply activates by right clicking it. No more silly button

  • Enemy scaling reduced:

damage per level [+6% -> +5%]

max hp per level [+20% -> 15%]

  • Instead of strictly leveling up once per day, enemies now gain XP per day. This means they'll scale slower as the game goes on, since the XP they'll gain is linear for now

  • Forest Treant nerfed

Base Hp [1000 -> 800]

Base attack damage [80 -> 68]

Heal per pulse [10% hp -> 7% hp] effectively [30% -> 21%]

^^The above changes should actually result in a noticeable difference in enemy difficulty at later levels. There's a chance this makes the game 'too easy' to an extent at later levels, but I'm curious how this feels. As always, don't hesitate to use the in-game Feedback tool to send me messages, or hop in the Discord server (button below).

Thanks for reading!

-PhD

Source

Steam News / 5 June 2026

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