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Steam News6 June 20251y ago

1.0.4 - New Trapeze and bigger unused [redacted]

I'm pushing this patch earlier than planned because I think some of the changes warrant it. As a result I'm not finished with hints for all bonus levels yet.

Full notes

Full Gentoo Rescue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions0 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
addedReplaced Trapeze (level in post-Accumlation world Crowdsurf ) with a completely new puzzle. The old version wasn't an amazing puzzle, and its idea also had already appeared in a similar form in another level. So I made a completely new level that explores a novel idea. I'm granting anyone that beat the old puzzle progress on this one because I don't want to spoil 100%-ers, but there is no relation between the old Trapeze and this new Trapeze. Give it a try!
addedAdded blue wall to hub puzzle. This prevents another scarlet herring (see 1.0.3 notes), and should better hint at how to reach one of the endgame areas.
addedHints for a couple of levels added.
addedTweaked tile shader to not show grid lines (when enabled) on the sides of tiles.
fixedFixed flashing "water" in the black background of the space biome when using "Medium" graphics settings preset.
removedUsing the "quick exit" bind while the end popup and journal are both up will no longer close the end popup.

Gentoo Rescue changes

addedReplaced Trapeze (level in post-Accumlation world Crowdsurf ) with a completely new puzzle. The old version wasn't an amazing puzzle, and its idea also had already appeared in a similar form in another level. So I made a completely new level that explores a novel idea. I'm granting anyone that beat the old puzzle progress on this one because I don't want to spoil 100%-ers, but there is no relation between the old Trapeze and this new Trapeze. Give it a try!
addedAdded blue wall to hub puzzle. This prevents another scarlet herring (see 1.0.3 notes), and should better hint at how to reach one of the endgame areas.
addedHints for a couple of levels added.
addedTweaked tile shader to not show grid lines (when enabled) on the sides of tiles.
fixedFixed flashing "water" in the black background of the space biome when using "Medium" graphics settings preset.

I'm pushing this patch earlier than planned because I think some of the changes warrant it. As a result I'm not finished with hints for all bonus levels yet.

Puzzle changes

  • Replaced Trapeze (level in post-Accumlation world

    Crowdsurf

    ) with a completely new puzzle. The old version wasn't an amazing puzzle, and its idea also had already appeared in a similar form in another level. So I made a completely new level that explores a novel idea. I'm granting anyone that beat the old puzzle progress on this one because I don't want to spoil 100%-ers, but there is no relation between the old Trapeze and this new Trapeze. Give it a try!

  • Added blue wall to hub puzzle. This prevents another scarlet herring (see 1.0.3 notes), and should better hint at how to reach one of the endgame areas.

  • Hints for a couple of levels added.

Misc

  • Flashing

    export spirals

    are now much bigger. I noticed players were having issues finding out what to do immediately after completing Inception. Hopefully this helps!

  • Fade "undo or reset" message when pause or warp menus are opened.

  • Tweaked tile shader to not show grid lines (when enabled) on the sides of tiles.

Bugfixes

  • Fixed flashing "water" in the black background of the space biome when using "Medium" graphics settings preset.

  • Using the "quick exit" bind while the end popup and journal are both up will no longer close the end popup.

Source

Steam News / 6 June 2025

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