Full notes
Full Gentoo Rescue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
Gentoo Rescue changes
I'm pushing this patch earlier than planned because I think some of the changes warrant it. As a result I'm not finished with hints for all bonus levels yet.
Puzzle changes
Replaced Trapeze (level in post-Accumlation world
Crowdsurf
) with a completely new puzzle. The old version wasn't an amazing puzzle, and its idea also had already appeared in a similar form in another level. So I made a completely new level that explores a novel idea. I'm granting anyone that beat the old puzzle progress on this one because I don't want to spoil 100%-ers, but there is no relation between the old Trapeze and this new Trapeze. Give it a try!
Added blue wall to hub puzzle. This prevents another scarlet herring (see 1.0.3 notes), and should better hint at how to reach one of the endgame areas.
Hints for a couple of levels added.
Misc
Flashing
export spirals
are now much bigger. I noticed players were having issues finding out what to do immediately after completing Inception. Hopefully this helps!
Fade "undo or reset" message when pause or warp menus are opened.
Tweaked tile shader to not show grid lines (when enabled) on the sides of tiles.
Bugfixes
Fixed flashing "water" in the black background of the space biome when using "Medium" graphics settings preset.
Using the "quick exit" bind while the end popup and journal are both up will no longer close the end popup.
Source
Changelog.gg summarizes and formats this update. How we read updates.
